Milwaukee Journal Sentinel

Augmented reality opens new world

Headsets looking to blend technology, life

- by MIcHAEL LIEDTKE

San Francisco — Virtual reality is a trip, but an even wilder ride could be around the corner as mind-bending start-ups and technology trendsette­rs try to emblazon the world with interactiv­e holograms that enlighten, entertain and empower us.

The concept, known as augmented reality, looks like something out of a sciencefic­tion movie. Think Tony Stark, the comic-book character who scans informatio­n filled holograms beamed in front of his “Iron Man” mask, or John Anderton, the character that Tom Cruise played while flipping through digital screens floating in the air in “Minority Report.”

It hasn’t yet advanced as far as virtual reality, which is getting attention with this week’s release of the muchhyped Oculus Rift headset from Facebook.

But augmented reality has the potential to touch far more people because it’s designed as a seamless supplement to everyday living instead of an escape into the artificial dimensions conjured by VR, which so far revolves around video games and 360degree video clips.

“Augmented reality is going to have a lot more practical applicatio­ns simply because there are a lot more people out there who interact with things in the real world,” says Greg Kipper, who studied the technology’s potential in his book, “Augmented Reality: An Emerging Technologi­es Guide to AR.”

With augmented reality, the three-dimensiona­l holograms seen through a headset are meant to be a helpful or amusing companion to the real world. When you walk through a grocery aisle, you might see a list of ingredient­s for making an Italian dish appear on a virtual screen before your eyes. Or an image of the solar system might start orbiting around you as you read an astronomy book.

Don a VR headset, though, and you’re surroundin­gs are blocked off. You are cast into a different world, as a dinosaur charges through a jungle, or you’re on the precipice of a 100-story skyscraper looking perilously at the street below. It has a lot in common with an amusement park ride, including the tendency to cause nausea or dizziness if you wear a VR headset too long.

While start-ups like Meta, Magic Leap and Atheer have been making the most visible progress in augmented reality so far, technology heavyweigh­ts are also looking into it.

Microsoft has just started shipping a $3,000 version of its augmented reality headset, HoloLens, to a limited audience of computer programmer­s, while Alphabet Inc.’s Google has been a key investor in the $1.3 billion that Magic Leap has raised during the past two years. Apple Inc. signaled its interest last year when it bought a start-up called Metaio.

Meta, a Silicon Valley startup, is scheduled to ship its second-generation headset this summer as part of a $949 kit tailored for programmer­s to design more 3-D applicatio­ns for the new headset.

If Meta CEO Meron Gribetz realizes his vision, his company will spawn a new form of computing that will be just as revolution­ary as the graphical interface that enabled personal computers to be controlled with a mouse and the touch-screen technology that helped turn smartphone­s into indispensa­ble utilities.

Instead of staring at display screens while pecking at clunky keyboards, Gribetz foresees people navigating through an array of holographi­c screens suspended in front of their faces and controlled with the touch of their hands. Virtual keyboards will appear for data entry.

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