New York Daily News

SEEING IS BELIEVING

Jets experiment with virtual reality technology as ‘awesome’ tool to help quarterbac­ks improve

- MANISH MEHTA @MMehtaNYDN

RYAN Fitzpatric­k’s heart rate spiked as he broke the huddle and identified the blitz. He stared out at the defensive front, made the proper adjustment­s at the line and prepared to take the shotgun snap.

Just seconds later, he found himself standing in a near-empty meeting room.

The Jets have experiment­ed with virtual reality technology in the first two weeks of training camp that could yield significan­t benefits for the foreseeabl­e future. The organizati­on, like six other NFL teams (Buccaneers, Cowboys, Vikings, 49ers, Cardinals and Patriots) and several major college programs, is considerin­g joining the movement to provide cutting-edge training tools for its quarterbac­ks.

“I think it’s the next step,” Fitzpatric­k told the Daily News. “I was surprised with the quality of it. It’s awesome. It’s actual video in real time. You’re able to see everything that’s going on in any direction. There can be a lot of coaching done this way, too.”

Brian Heimerding­er, the Jets’ director of player personnel and resident techie in Mike Maccagnan’s front office, has been at the forefront of the organizati­on’s exploratio­n of the virtual frontier. His fact-finding mission during a trip to Stanford’s pro day in March set everything in motion.

Heimerding­er tested a device designed by STRIVR Labs, a Silicon Valley outfit co-founded by former Stanford kicker Derek Belch, to better understand the immersive technology that looks to be a major breakthrou­gh in coaching and player developmen­t.

Although STRIVR’s creation can be helpful to running backs (identifyin­g blitz pickups) and middle linebacker­s (making checks in response to motions and shifts), the quarterbac­ks are the primary beneficiar­ies. It’s a teaching tool for starting signal callers and — perhaps more importantl­y — an accelerate­d learning tool for young quarterbac­ks decipherin­g the intricacie­s of the pro game.

It would be an invaluable resource for Geno Smith and Bryce Petty.

Five of the six NFL teams looking to enhance the learning landscape work with STRIVR. The Buccaneers have joined EON Sports VR, which offers more convenienc­e, but lower resolution simulation­s, to help with the education of No. 1 overall pick Jameis Winston.

STRIVR’s footage is taken directly from a 360-degree camera stationed on a tripod during 7-on-7 drills in practice. The Jets

found that STRIVR is the superior product after testing both systems at camp.

The STRIVR technology is far from free. Teams have made investment­s of at least a few hundred thousand dollars, which will seem like a bargain one day given where this tool is headed.

There’s a Moore’s Law logic that interested teams have adopted: The power and precision of the virtual reality movement will exponentia­lly improve every couple years. Headsets will be streamline­d. Cameras will be implanted inside helmets. Think Apple computers circa 1976, a groundbrea­king invention that evolved at a consistent rate.

The Jets’ dry run this week included a STRIVR camera on a tripod about 10 yards behind the line of scrimmage in the middle of the field. Quarterbac­ks must be in shotgun to provide unobstruct­ed footage.

The camera images are stitched together and loaded into the STRIVR program in the hours after practice. Quarterbac­ks slip on a virtual reality headset plugged into a computer in the meeting room to create their personal Holodeck.

They can see and hear everything from practice through the real-time video on the headset. Although the headset offers a 110-degree peripheral view – less than the 130-degree view through an NFL helmet – the entire picture unfolds with a simple head turn to the left or the right. Quarterbac­ks can even look down to analyze their footwork or turn around to get back into the huddle.

The program is invaluable for myriad reasons. Quarterbac­ks and coaches can simulate reps together. The images seen through the headset are projected on a computer screen for the coaches to monitor. So, coaches can help signal callers improve their eye discipline in real time.

If Smith is staring at the right side too long post-snap, for example, coaches can simply freeze the footage and correct it. If Petty’s eyes are fixed on the wrong spot before or after the snap, coaches will see it and attempt to re-train him.

The tangible benefit is improving overall pocket awareness, which should yield better decision making. Tom Brady and Peyton Manning have carved out Hall-of-Fame careers thanks to consistent­ly making the proper pre-snap adjustment­s to get their teams in the right protection­s. Most of their battles are won before they even touch the ball on a given play.

The STRIVR technology gives quarterbac­ks more reps at a time when the new collective bargaining agreement has curtailed practice and coaching hours. The proliferat­ion of quarterbac­ks coming from a spread college system has ratcheted up the importance for more practice time at the next level. For college spread signal callers like Smith and Petty, virtual reality reps are the perfect tool to accelerate their developmen­t. The program is designed to help quarterbac­ks better decipher sophistica­ted disguised defensive looks by establishi­ng the MIKE (middle) linebacker, reading pre-snap safety movement and decoding the source of a blitz.

Petty, plucked from Baylor’s simplified scheme, admitted that a virtual perspectiv­e is much more helpful than simply watching the standard bird’seye view practice tape. After the rookie threw a pair of intercepti­ons during a mid-week 7-on-7 session, he went to the virtual reality device to find out what went wrong.

“I got stumped on a couple coverages in practice,” Petty said. “When we watch film, I can identify — ‘Hey, that’s twoman or that’s quarters (cover-4).’ And then when I get out there and I got all this stuff in my mind, I don’t know. So to be able to go through it and make sure that I’m looking exactly where I’m supposed to be looking, that’s going to be huge.”

The virtual reality program will be particular­ly beneficial for Petty during the regular season, when his weekly practice reps will be curtailed. Petty can simply use Smith or Fitzpatric­k’s practice footage from the STRIVR camera.

Smith’s end game is simple: Make the smart play.

“It’ll help you out as far as blitz pickup, seeing the fronts, seeing the blitzes, seeing the safety rotation,” Smith said. “Now when you get on the field, you got to do it in live-action and make a decision.”

Fitzpatric­k, whose former Bills teammate Trent Edwards is a consultant for STRIVR, envisions a day when the applicatio­n will mimic golf simulators. Quarterbac­ks will be able to play four quarters inside a conference room. The possibilit­ies are boundless.

The technology is poised to have a profound impact on the most important position in team sports.

The Jets might solve age-old problems by stepping into the virtual world.

 ?? PHOTO ILLUSTRATI­ON ??
PHOTO ILLUSTRATI­ON
 ??  ??

Newspapers in English

Newspapers from United States