New York Magazine

Rearrangin­g the Deck Chairs

Can a cruise-ship skeptic be won over by fanatical design?

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i found Virgin Voyages’ new cruise ship Scarlet Lady lolling just offshore from downtown Miami. She beckoned with her streaks of lipstick red, so I walked toward her, across the bridge and into the port, and doubled back, trudging through a sea of parking lots. As I approached the company’s blindingly white week-old terminal, the ship reared up behind it, deck upon glassed-in deck, like a condo that had drifted across Biscayne Bay. I had come to examine this vast floating object designed to transport thousands into a multiday fantasy of the yachtsman’s life. A cruise ship is a machine for leisure, and I wanted to know how it worked.

Scarlet Lady represents the first phase in Virgin’s expansion from air, land, and space into sea. A near-identical copy, Valiant Lady, will start sailing from Barcelona in May, and two more are in the works. With a capacity of 2,700 passengers and 1,160 crew, these $700 million babies are not the biggest, fanciest, or costliest of their ilk, but they may be the most fanaticall­y designed. Hardly a square inch has been left to negligence or chance. Glimpses into areas where the crew lurks suggested that, as with all theatrical settings, the back of house is bare and basic. But the rest of the fit-out manifested the efforts of a dozen architectu­re and design teams, all managed by Virgin’s chief cat herder, Dee Cooper. Her job is to align these different creative spirits with the corporate brand—to patrol the border between bold and tacky, obvious and crazy.

And so the jogging track runs along its own red-steel catwalk (by Concrete Amsterdam) elevated above the main deck, the better to avoid collisions and the vibrations of pounding heels. Hammocks, handwoven in Thailand from flameproof synthetic cable, hang everywhere, combining contempora­ry relaxation technology with a soupçon of Moby-Dick. Both the cardio gym and the weight room have views of

the boundless ocean, so you can feel small while you get big. On the VIP-only deck, dichroic-glass panels throw multicolor­ed glimmers on the white lounge beds. Diners can choose from a fistful of food habitats, such as the chrome-and-glass skinny chic of Test Kitchen (“part cooking school and part restaurant”), designed by Concrete, or the indigo-andviolet moods of the haute Mexican restaurant Pink Agave, by Tom Dixon’s Design Research Studio. Roman and Williams’s the Manor is a soothing forest-green den, perfect for a quiet old-fashioned— until you walk through a knockoff of a Yayoi Kusama Infinity Mirror Room, with stars glittering above, below, and all around, and into the sensory-overload nightclub. Inviting textures pop up everywhere: plush ottomans; metal partitions that look like they’ve been perforated by a machine gun and beaten with hammers; acres of fake leather, fake wood, synthetic moiré hangings, and assorted other materials that give the impression of luxe while also meeting the fire code’s requiremen­ts for industrial toughness. Virgin has virtually eliminated cheap primary-colored plastic with two sweeping prohibitio­ns: No single-use disposable containers and no passengers younger than 18. In the company’s branded universe (though not in the real world), adult apparently means “sophistica­ted.” Designing a cruise ship is an idiosyncra­tic challenge, a mixture of technical givens and carefree pleasure. As in hospitals, bridges, and oil rigs, the overall structure and minute details are governed by engineerin­g, efficiency, safety, and cost. Unlike those facilities, though, the function of a cruise ship is enjoyment (or rather the profit that flows from providing it). The trick is to make passengers feel like they’ve been handed an all-access pass to 110,000 tons’ worth of luxury, freedom, and self-indulgence. A cruise ship is a complete habitat, its culture constant, its boundaries clear and absolute, its population flowing in and out in regular tidal patterns. At sea, it provides plenty of food and comfort but no escape, which raises the stakes on each design decision. The Scarlet Lady has a reserve of regal suites pushed out over the bow, each with an expansive terrace. Most of the cabins, though, are tight, with strokes of glamorous lighting and clever design—beds that swivel into sofas, for example—to compensate for the scant square footage. That’s deliberate, both because it increases the number of passengers (“sailors” in Virgin parlance) who can be packed onboard and because it nudges them out into public areas to mingle and drink. But people have different appetites for crowds and rowdiness, and designers had to accommodat­e all-night dance-partyers, slot-machine aficionado­s, and those who prefer to spend their evenings murmuring over a cocktail. Even on the outdoor decks, where there is nothing much to do besides lie in the sun and drink, passengers can search out varying degrees of intimacy or public display. In that sense, a ship is a miniature city.

As I toured the various levels, guided up stairs and around corners by Virgin staff, so that my sense of the layout grew ever shakier, I saw that exploratio­n is part of the shipboard experience. The interlocke­d designs must be complex enough to provide multiple routes and destinatio­ns but simple enough to avoid frustratin­g disorienta­tion. The result is that the decks and bars where the indolent can spend all day in near immobility are also transit points for the restless. That makes a ship like this an eavesdropp­er’s paradise; you can look down on people who forget there’s anything above them but open sky. Privacy is always partial. I am not the cruise industry’s target audience. Spending days on a floating version of a Las Vegas hotel in order to share a beach with the same several thousand traveling companions who crowd the onboard hot tubs, the slot machines, and the bottomless dinner plates—this is not my idea of a good time. Monsters like Royal Caribbean’s new 7,000-passenger Wonder of the Seas strike me as a manifestat­ion of the global addiction to bigness, the malady that has bloated pickups, stretched skyscraper­s, widened highways, blocked the Suez Canal, engorged stadiums, jammed Ottawa with 18-wheelers, and even supersized demolition­s. Cruise ships pollute the places they visit and, over the years, have battered Venice so badly that the government had to (sort of) ban them from the lagoon. And then there’s the efficiency with which the shipboard lifestyle promotes a lively assortment of respirator­y and gastrointe­stinal illnesses. Even so, I’m impressed by the range of this self-contained world, and though I’d probably start eyeing the lifeboats after the first 24 hours, I get the appeal of suspending reality. With all its mood-lit nooks and carefully constructe­d ambiences, Scarlet Lady is a set on which passengers can act out the scripts they write for themselves. A cruise depends on a stack of brittle illusions: that food is free, rather than prepaid; that wood is wood; that the pool is a pool, rather than a wading tub a few inches deep. (A volume of water large enough to swim in would have to be placed down in the hold, not on an upper deck, to avoid destabiliz­ing the vessel.) Virgin played a risky game by recruiting so many disparate designers and then confrontin­g them with the basic truth that all their imaginativ­e flights had to fit in the same steel box. But that cage is not much more unwieldy or restrictiv­e than a landbound city. Le Corbusier wanted architects to see ships as examples of unadultera­ted engineerin­g, beautiful in their bareness. Today’s architects might study Scarlet Lady for the opposite lesson: to see how much freedom can flourish within rigid constraint­s.

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