Orlando Sentinel (Sunday)

A guide to SeaWorld’s Howl-O-Scream, year 2

- Dewayne Bevil Theme Park Ranger Email me at dbevil@orlandosen­tinel.com. Subscribe to the Theme Park Rangers newsletter at orlandosen­tinel.com/newsletter­s or the Theme Park Rangers podcast at orlandosen­tinel.com/travel/ attraction­s/theme-park-rangerspod­cas

SeaWorld Orlando is taking its second stab at Howl-O-Scream, which began Friday night. The intense, after-hours Halloween event is building on last year’s debut, and its attraction­s are more widely sprinkled throughout the theme park, winding from near the Manta roller coaster, behind Infinity Falls and beyond Bayside Stadium.

“The expanded footprint was definitely a need,” Cindi Miller, vice president for entertainm­ent, said Friday. “Not having a dead end will definitely be a great benefit this year.”

Here are five things to know before heading out to Howl-OScream 2022, gleaned from opening night.

Inside the houses

SeaWorld’s Howl-O-Scream includes five haunted houses. Two are returning mazes from 2021, one that’s listed as “re-imagined” and two new offerings. The longest line we spied on opening night was for the Dead Vines — Root of All Evil house, which featured well-camouflage­d (and frequently leafy green) performers.

Siren of the Seas, near the event’s entrance, was similar to last year’s Water’s Edge Inn. Captain’s Revenge — Drowned in Darkness was loud and piratedriv­en again and the dimly lit Beneath the Ice returned to the space that once housed the Wild Arctic ride.

The new Blood Beckoning house is built around Scratch, a siren character, who gets prominent positionin­g near the maze’s conclusion.

The temptation to compare the event with the long-running Halloween Horror Nights at nearby Universal Studios lingers. The Howl-O-Scream mazes are long, well decorated and populated with jump scares and other unnerving moments.

At SeaWorld, the actors appear to be more free roaming within the house and not making as much use of “boo holes,” the tucked-away hiding places used for awaiting the next scare. The Howl-O-Scream workers mingle among the visitors who are winding their way through the maze, sometimes working their way against the flow of traffic.

The scarers also seem to use their own voices to yell more as opposed to prerecorde­d sound effects and bits of script.

The zone zone

SeaWorld’s design for the event again packages houses, scare zones and themed bars together. In theme-park circles, they might be considered “lands.”

“We felt that between the scare zones and the houses with the interactiv­e bars, people love to being in the zone or being in that story and kind of having that immersive experience,” Miller said.

Howl-O-tip: Because the park is using new, widespread locations, downloadin­g the event map is helpful. Although other guests had paper maps, we could not locate one during our opening-night wanderings.

In the streets

Howl-O-Scream features seven scare zones, some of them sizable. We found ourselves repeatedly in the fog of Deadly Ambush zone, set in a 1961 campground. There, and elsewhere, actors were entertaini­ngly interactiv­e and armed with talking points that went with their zones. It was kind of an endless-loop playlet.

From the I’ve-not-seen-that before files: Performers with costumes that would make sparks as they ran and slid toward visitors. Think gravedigge­r shovels in Mickey’s Boo-to-You Halloween Parade at Magic Kingdom but more frantic. It was sharp-looking and unsettling.

Kind of a drag

Not-seen-that-before, Part 2: A sea goddess/drag queen show at the base of Sky Tower. “Lost Souls Hideaway” was much like what you might see at a club, centering on sassy, lip-syncing Serpentina Moray and her sometimes bawdy audience interactio­ns. (Flirting with a man in audience: “I can’t hear you with your shirt on.”) Reservatio­ns are required, and it’s a $10 upcharge. SeaWorld says this element is recommende­d for ages 18 and up.

Other Howl-O-Scream shows are included with admission, including “Monster Stomp,” which includes the return of knives as percussion plus pirouettin­g skeletons, “Siren’s Song,” an outdoor, in the round experience, and “Lurking in the Depths: An Adventurer’s Tale,” which makes use of the former pearl diving amphitheat­er.

What about the children?

SeaWorld Orlando continues to hold the trick-or-treat, family-friendly Spooktacul­ar event, starting this weekend. It’s part of regular daytime park admission. It happens on the north side of the park — think Key West and the Kraken area — now that the pathway by Bayside Stadium is in a constructi­on zone for another roller coaster. It’s separate from the Howl-O-Scream décor.

“We have some moving walls and different things of that nature that allow us to split the audiences so that we’re not exposing anybody that’s here for Spooktacul­ar that’s not interested in HowlO-Scream,” Miller said.

Howl-O-Scream operates on select nights through Oct. 31. For tickets or more informatio­n, go to HowlOScrea­m.com/Orlando.

 ?? ?? A new house called Blood Reckoning is part of the 2022 Howl-O-Scream lineup. The maze is near Manta roller coaster.
A new house called Blood Reckoning is part of the 2022 Howl-O-Scream lineup. The maze is near Manta roller coaster.
 ?? DEWAYNE BEVIL/ORLANDO SENTINEL PHOTOS ?? The Wild Arctic attraction is repurposed as the Beneath the Ice haunted house at SeaWorld’s Howl-O-Scream.
DEWAYNE BEVIL/ORLANDO SENTINEL PHOTOS The Wild Arctic attraction is repurposed as the Beneath the Ice haunted house at SeaWorld’s Howl-O-Scream.
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 ?? ?? Scenes from opening night of Howl-O-Scream at SeaWorld Orlando on Friday.
Scenes from opening night of Howl-O-Scream at SeaWorld Orlando on Friday.

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