Orlando Sentinel

Electronic Arts talks esports, transactio­n-based play

- By Marco Santana

Electronic Arts’ competitiv­e gaming efforts will soon take aim at non-sports titles.

The video game giant expects to use existing esports entries like its soccer title FIFA and the Maitlandbu­ilt Madden franchise as a road map, company leaders said Tuesday.

The company plans to launch a competitiv­e gaming series that revolves around its warfare game “Battlefiel­d 1” later this year.

“What you are seeing is our strategy around esports coming to life,” CEO Andrew Wilson said during an earnings call Tuesday announcing results of the third quarter of fiscal year 2018. “We have always believed that it’s esports that would drive the engagement in our community and allow us to reach [a] broader community of players.”

The company reported a 1 percent increase in quarterly revenue this year over last year, from $1.15 billion to $1.16 billion.

However, the company also reported a loss of $186 million in net income, the bulk of which came from an expense incurred because of the passage of the Tax Cuts and Jobs Act.

In the nine months that ended Dec. 31, the company’s profit rose about 9 percent from $401 million to $436 million.

Wilson frequently praised Madden, which is built in a 700-employee studio in Maitland, during the call.

The game was part of the mostviewed esports event in the country last year, Wilson said.

He said deals with different leagues could set the stage for even more exposure.

“Now with league partnershi­ps, broadcast partners and sponsors on board, we’re driving even larger audiences with thrilling, highstakes competitio­n,” he said.

The Madden game is at the center of a series of broadcasts that began last weekend from the NFL Pro Bowl in Orlando.

During the call, company officials for the first time addressed complaints about their rollout of “Star Wars Battlefron­t II’s” online play, which some players said was little more than a money grab.

It’s EA’s first title to include transactio­n-based gameplay, which rewards players who spent more money on characters with special skills. The technique has been part of other brands’ games for years.

Some “Star Wars Battlefron­t II” gamers said it penalized players who did not pay but spent hundreds of hours trying to develop their character.

Wilson said the dust-up was a product of a company experiment­ing during a beta portion of a game and loyal gamers.

“We are fortunate to have such passionate players that will tell us when we get it right and when we don’t,” he said during the call.

Wilson said the company will continue to explore ways to monetize its games, although he gave very few specifics.

“We believe that live services that include optional digital monetizati­on, when done right, provide a very important element of choice that can extend and enhance the experience in our games,” he said.

“A digital economy can have a place in live services,” he said. “We have seen that across the industry. The greatest learning is there is no single [method]. It’s how can we deliver the most engaging material to the player with new content and new updates.”

Electronic Arts’ Tiburon developmen­t studio establishe­d operations in Maitland in 2005 and employs about 700 people there.

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