Oroville Mercury-Register

Can virtual socializin­g survive past pandemic?

- By Brian Contreras

For its first few years, Teleparty seemed doomed to be a niche product. The browser extension, which lets multiple people sync up their Netflix accounts so they can watch the same thing at the same time, was a hit among couples in longdistan­ce relationsh­ips. Otherwise, few people had even heard of it.

And then, in March 2020, the app suddenly found itself with a planet’s worth of potential users.

Lockdowns weren’t so great for movie theaters or the economy as a whole. But for Teleparty, they were “a huge accelerant,” Chief Executive Shaurya Jain said. “We definitely grew a lot.” And they weren’t alone. Call it remote entertainm­ent, a counterpar­t to the more-familiar remote work. At the end of a long day of video calls and Slack messages, workers unable or unwilling to meet up at the bar can mouse over to another tab for some virtual socializat­ion on apps such as Discord and Clubhouse. Think of it as Zoom: After Hours.

The pandemic gave this burgeoning phenomenon a boost, pushing into the mainstream what had previously been the domain of gamers, overseas soldiers and other sub-communitie­s. These days, everyone’s living life online and at a distance.

Although the future of remote work is largely in the hands of employers, the future of remote entertainm­ent

will come down to what happens once consumers are free to resume the same face-to-face activities they were enjoying two years ago — whenever that happens. (With hospitaliz­ations rising and cities reimplemen­ting mask mandates in response to the Delta variant of the coronaviru­s, it may not be for a while.)

When Abraham Shafi named his event discovery app IRL — short for “in real life” — he certainly wasn’t anticipati­ng a future where meet-ups would be taking place primarily in cyberspace.

After a pause on featuring non-virtual events during the height of the pandemic, IRL is working on reintroduc­ing them but

also planning for a hybridized future in which there’s less of a line between online and offline entertainm­ent.

“We’ve all learned how to engage online more than ever,” Shafi said, comparing remote entertainm­ent to a muscle that consumers and creators have both strengthen­ed during quarantine.

People have been primed, he said, for a future in which live concerts get livestream­ed and digital movie premieres are cultural moments in their own right. (That future is already here for some people; last month, the listening party for Kanye West’s latest album happened simultaneo­usly in both Atlanta’s Mercedes-Benz Stadium and an Apple Music livestream.)

“Realizing that there’s a whole revenue channel online is massive,” Shafi said, and many entertainm­ent companies wouldn’t have done so for a while (if ever) had the pandemic not forced them to. “You need a drastic global event or personal event to change our habits, for the most part, especially at a scale of a business or consumer habits.”

For many tech companies in the entertainm­ent space, that seems to be exactly what’s happened. Discord — a forum-based platform which offers a mix of text, voice and video chat — was around for a few years before the pandemic hit. But a company spokespers­on told The Times via email that COVID-19 accelerate­d its growth as homebound users “sought ways to stay in touch and spend quality time with their communitie­s,” including not just the video-gaming servers the platform is known for but also book clubs, study groups and sports fan networks.

The result: In 2020, revenue tripled and user growth doubled, the spokespers­on said. In March, Microsoft reportedly held discussion­s about acquiring Discord for more than $10 billion.

“We are incredibly confident in the strength of our

business and our growth trajectory, and are already seeing that people are continuing to turn to Discord to find community and belonging, even as the world reopens,” the spokespers­on said.

For the audio-only conversati­on app Clubhouse, maintainin­g an upward trajectory as users’ options open up has been a challenge. The platform launched amid widespread stay-at-home orders and proved a sensation despite, or perhaps because of, an invitation-only policy. With the app now open to all as of July and better-establishe­d platforms eagerly cloning it, many observers have been underwhelm­ed by Clubhouse’s recent growth, although internatio­nal metrics remain strong.

(For startups, whose investors need massive hits to balance out their many misses, slow growth can be as bad as none at all.)

Although its initial popularity seemingly owed much to a captive audience of lonely, bored and sheltered-in-place users, the company’s head of global marketing, Maya Watson, emphasized to The Times that Clubhouse “wasn’t launched to be a pandemic solution.” But, she said, “sometimes there’s the right product at the right time.”

When the pandemic does end, she said, the company will be able to explore new use cases — commutes, for instance — and experiment with hybrid online/offline models.

“For the BET Awards … we sent a creator to the red carpet who was there doing interviews, but then she was live in a Clubhouse room at the same time,” Watson said. Meanwhile, for Teleparty — a social distancing product from created before social distancing was a thing — the pandemic has been a proofof-concept for what wider adoption might look like in the future.

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 ?? VADYM PASTUKH — DREAMSTIME — TNS ?? Although the future of remote work is largely in the hands of employers, the future of remote entertainm­ent will come down to what happens once consumers are free to resume the same face-to-face activities they were enjoying two years ago.
VADYM PASTUKH — DREAMSTIME — TNS Although the future of remote work is largely in the hands of employers, the future of remote entertainm­ent will come down to what happens once consumers are free to resume the same face-to-face activities they were enjoying two years ago.

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