PC GAMER (US)

MOD SPOTLIGHT

Perhaps the definitive Stalker, and it’s free.

- By Sam Greer

here is a scene in the T classic Tarkovsky film Stalker, the game’s inspiratio­n, where a fog rolls in and seems to change the landscape. The enigmatic Zone shifts around its guests, turning the familiar into the strange. LostAlpha, an effort to recreate a version of Shadowof Chernobyl that never made it to the public, is like this. It’s a space you know, and yet nothing is where you remember it. Those familiar with the games will wonder in confident only to find themselves lost. In that sense, LostAlpha was a remix. Not an improved or ‘ideal’ version of the original Stalker but rather a reimaginin­g of it. Familiar components were reshuffled. Areas were redesigned, made bigger. New ones were created entirely. The story was the same yet followed a different series of events on way to its conclusion. There were new set pieces littered throughout that gave some direction to a traditiona­lly formless experience. It wasn’t always enjoyable, however. An adventure through LostAlpha exposed why the creators probably dispensed with certain ideas, such as huge stretches of empty levels and unforgivin­g set pieces ill-suited to Stalker’s kind of gunplay. Though in making the familiar new again, LostAlpha was certainly an interestin­g experience.

TheDevelop­er’sCut, then, is an attempt to turn the original Lost Alpha into a polished, coherent experience. This starts with the visuals. This is easily the best-looking version of any Stalker game, and certainly the most appealing for modern players. Time hasn’t been kind to the character models, but the environmen­ts, lighting, and weather still have the power to make you pause. Nowhere in gaming has ever captured my imaginatio­n quite like the Zone, the radioactiv­e and twisted world surroundin­g this alternate universe Chernobyl. None of the ambience has been lost here. Washed out landscapes and dreary buildings remain, but with a dose of lush foliage and high-res textures, the Zone is able to exist in the haunting beauty you recall instead of the now dated version from 2007.

In the ZOne

The environmen­ts are much more expansive, too, as they were in the original version of Lost Alpha, but now populated with entirely new NPCs and secrets. What they’ve brought back from the forgotten version of ShadowofCh­ernobyl is additional strangenes­s, like the weird alien growths clinging to the ceilings of abandoned shacks. Making the already-alluring Zone even stranger has made LostAlpha a near definitive-experience for anyone looking to play the series.

The overall plot is the same. You wake up without your memory, with only a single objective logged in your PDA: ‘Kill the Strelok’. Finding out what the Strelok is and why you want to kill it is the bulk of the game as before, with similar beats. Yet there’s

This is easily the best-looking version of any St alker game

more detours and a lot more room to wander off the beaten path, finding loads of entirely optional areas and quests. More than ever before the Zone feels completely independen­t of you and your main quest. It’s a liberating feeling for anyone who has ever wanted to just lose themselves in the strange world of Stalker.

Stalker’s fundamenta­ls remain absorbing. Anomalies litter the hills and navigating these physics-defying traps remains a novel pleasure. They seem a lot denser than before as well, requiring a lot of careful tiptoeing as you throw bolts a few paces ahead to test for unseen dangers. Learning the behavior of the mutants, who roam freely under the control of the game’s much-lauded A-life simulation, is another important part of survival. The new additions to the game make both these tasks exciting again. It manages to immerse you in this strange role within a strange world, a real delight in videogames. Much of what LostAlpha did made the core of Stalker new again, restoring the mystery fans encountere­d the first time they stepped out into the Zone. Developer’sCut now brings along a level of polish that makes it more consistent­ly enjoyable. It’s still rough around the edges, with plenty of dodgy animations and awkward translatio­n work. Still, for a free and standalone game, it’s a small price to pay for an experience that remains as novel as Stalker.

There is also a much kinder difficulty curve, with a series of quests in the starting area offering a much nicer ease into the challenges of the Zone and making sure you’re well learned before you venture alone into the truly dangerous areas. This starts with a new NPC, encountere­d when you leave the starting bunker, who guides you through a few small quests and becomes your first ally.

Stalker perfected

Among the list of improvemen­ts are a few features taken from Callof Pripyat, including the very nuanced gunsmithin­g, enabling you a lot of control over your arsenal. Weapon customizat­ion so often seems like one of those brainless additions in shooters but in Stalker being able to tailor your gear to your needs is transforma­tive. Struggling to find the right ammo type for your weapon? Modify it so it takes something more common. In a world as harsh as the Zone, where resources can be few and far between, these options make your ability to survive feel more like an accomplish­ment. By the time your journey is over, you feel like you’ve gone from rookie to profession­al. You see subtleties to enemy behavior and environmen­tal cues that seemed invisible at the start.

If so much of this sounds familiar, it’s because LostAlpha doesn’t change the fundamenta­ls. This is Stalker as you know and love. The original LostAlpha release was an attempt to recreate a discarded version of the game, to as exact a specificat­ion as they could but the Developer’sCut is more creator Dezowave’s own beast. It brings a whole host of new surprises that make it a great return for fans and an endlessly deep treat for newcomers. If you’ve never played an entry in the series, LostAlpha–Developer’sCut is a tremendous place to start. It’s huge, it’s unique, it’s standalone and it’s completely free.

 ??  ?? The Zone has never been weirder.
The Zone has never been weirder.
 ??  ?? Gathering round a campfire is an essential part of the series.
Gathering round a campfire is an essential part of the series.
 ??  ?? You’ll be dependent on new allies in the early hours.
You’ll be dependent on new allies in the early hours.
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 ??  ?? There are plentyxxxx­of trips undergroun­d.xxxxxx
There are plentyxxxx­of trips undergroun­d.xxxxxx

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