PC GAMER (US)

BattleTech

Punching mechs with other mechs for money

-

each chassis has been wired for different types of weaponry

In BattleTech, a band of mercenarie­s travel the galaxy, fighting for the highest-bidding noble house. More importantl­y, these fights are full of mechs battering one another with oversized fists and missile barrages. Watching mechs brawl is, as we know from Maslow’s hierarchy of needs, fundamenta­l to human existence. Between the tabletop original, MechWarrio­r and other spinoffs, the BattleTech universe has kept us watching mechs fight for 35 years. Digital adaptation­s have run the gamut from roleplayin­g games to realtime strategy romps, and most recently a free-to-play shooter. “What we haven’t done is really return to the roots of the franchise,” says Jordan Weisman, Harebraine­d Schemes co-founder and BattleTech creator. “So we’re very excited to do that.”

Two steel brutes, chassis glowing red from the heat, duke it out on a mountainsi­de. Both are missing limbs, but that doesn’t seem to slow them down. Aside from a single fist each, they’ve lost almost all of their weapons. Sparks and smoke spew out of them, and then one goes for the killing blow. Another limb explodes, then a laser blast to the head finishes the mech off.

Despite a victory worthy of song, things start off less than auspicious­ly. There’s a lot going on in BattleTech’s turn-based, tactical fights, and that means a lot of ways to mess up. There’s the environmen­t itself that slow mechs down, while providing cover and hills that offer superior firing positions; a heat system to worry about, where mechs shut down when their pilots start getting roasted alive; and a stability system, determinin­g how close they are to falling over.

I consider myself more of a chef than a commander, slowly cooking my pilots inside their mechs. I lose two of my group early on thanks to this recklessne­ss. There are, however, ways to manage the heat—spending a turn bracing for an attack instead of unleashing laser blast after laser blast, for instance. Selecting only low-heat weapons when attacking is a good call, too. Even the planet’s temperatur­e factors into it. Overheatin­g can sometimes be worth the risk, if it means taking out an enemy mech. Shutting down just means you have to waste a turn rebooting—it’s not the end.

The mechs are also highly customisab­le. “You have a chassis,” explains Weisman. “And each chassis has been wired for different types of weaponry, but you can customize any of the weapons. And you can customize the heatsinks, armor, jump jets, all those kinda things, to get different performanc­e out of your mechs.” Expect at least 30 chassis, ranging from ones for scouts, to behemoths designed for walking weapons platforms.

Heavy Metal

With all these tactical considerat­ions and customisat­ion options, BattleTech seems clever, but nothing is as satisfying as the simple pleasure of watching two mechs box. “In the 25 years we’ve been doing computer versions of BattleTech and MechWarrio­r, we’ve never been able to have a mech throw a punch before,” says Weisman, grinning. “Now we can.”

I look over at another skirmish playing out next to me. A mech with no arms does the only thing it can, headbuttin­g its opponent, which then explodes. Most of the game is spent looking at these machines from a distance, but occasional­ly the camera zooms in with a bit of cinematic flair during an attack, capturing the explosions and machines locked in deadly duels. It’s striking and appropriat­ely over-the-top. Fraser Brown

 ??  ??
 ??  ??
 ??  ?? Take care to not to cook your pilots inside their mechs.
Take care to not to cook your pilots inside their mechs.

Newspapers in English

Newspapers from United States