PC GAMER (US)

Ni no Kuni II: Revenant Kingdom

Help a usurped king fight a coup and reclaim his throne

- Andy Kelly

Whether or not I’ll like Ni no KuniII really rests on the quality of the story

The first Ni no Kuni was a collaborat­ion between developer Level-5 and Studio Ghibli, the legendary animation house behind the likes of Spirited Away and Howl’s Moving Castle. It was a grand, sweeping fantasy RPG with the lavish feel of one of the studio’s animated epics. Unfortunat­ely, it never made it to PC. The sequel, RevenantKi­ngdom, is once again developed by Level-5, and although Ghibli is not involved this time, the groundwork it laid in the original—as well as the return of composer Joe Hisaishi—means the new game still has traces of that familiar spark. And because it’s set hundreds of years after the events of the first game, new players won’t need to be familiar with the story to enjoy it.

You play as the prepostero­usly named Evan Pettiwhisk­er Tildrum, a boy king who is usurped and teams up with a gang of sky pirates to reclaim his throne. In this world, rival clans of cats and mice are at war, and Evan finds himself being swept up in the conflict as he fights to reclaim the city of Ding Dong Dell.

I played an early demo version split into chunks, each showcasing a different aspect of the game. The first, an example of a mode called Kingdom Battle, sees Evan running across a battlefiel­d with soldiers swirling around him, charging into enemy troops to win back territory. It’s a minigame, and not a hard one—although this seemed to be a tutorial, and I wonder if later examples will be more challengin­g.

The next slice was more traditiona­l. I find myself in the hideout of a gang of friendly sky pirates nestled in a rocky valley. An ally has disappeare­d in a nearby wyvern den, and Evan and his party agree to rescue her. As I make my way through a desert I battle wyverns protecting their lair, eventually finding the entrance and starting one of the game’s dungeons. If you’ve played any JRPG, you’ll be familiar with this kind of structure and pacing.

It’s here where I encounter a boss, the wyvern warlord, who is described as a “broad-winged bringer of bother from above”. Combat is real-time, and Evan and his party are accompanie­d by hordes of screeching sprites called Higgledies that can be used to trigger buffs. You can hurl projectile­s with a magic wand or strike enemies with a sword, and you have a selection of spells to choose from, too.

LIZARD KING

Then it’s on to another bit of the demo: a boss battle with an immense dragon called Longfang. Stuck on a sliver of volcanic rock floating in a sea of magma, Evan and party attack the beast’s limbs until it flops down and leaves its head exposed. It’s quite a spectacle, but a fairly by-the-numbers boss battle. And the dragon’s deep well of HP makes killing him a real slog.

Finally, Evan faces another boss: An ogre called Thogg described as a “monstrousl­y muscled mettle-tester”. This battle takes place in an arena floating in the sky, and Thogg is accompanie­d by swarms of underlings. Again, it’s a rote boss battle. But I wonder if something is lost in that I’m playing these disparate, random chunks of the game rather than following and getting invested in the story.

Whether or not I’ll like NinoKuniII really rests on the quality of the story. On their own these disconnect­ed nuggets of game are fine, if a little unambitiou­s. But when everything’s linked together by a narrative, and I know more about the characters and their personalit­ies, I might be more willing to overlook its simplistic design. Hopefully Level-5 can tell a compelling story without Ghibli’s help.

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 ??  ?? You rebuild your kingdom yourself.
You rebuild your kingdom yourself.

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