PlayerUnknown’s Battlegrounds
Gritty, messy, unfair and hilarious, PLAYERUNKNOWN’S BATTLEGROUNDS is paintball made digital.
PUBG is a bloodsport played beneath a pantheon of fickle gods. You start by falling out of heaven. When you hit the ground, you’re praying that the Loot Lords put a good weapon in your hands. Survive this, and you’ll call upon the Goddess of Circles, whose force field decides who lives and dies. Later, you’ll look up to The Crate God, hoping for a gift from the sky. Other minor deities govern vehicle fuel levels, scope propagation, and high-tier armor.
It’s a competitive game governed by semi-randomized systems that can feel capricious, but PUBG works in part because it throws conventional balance out the window. You’re cast into a maelstrom of unfairness, trying to be the last-personstanding amongst 100 competitors. The normal way to die is suddenly, from an unknown direction.
As a shooter, it is the opposite of the kind of mathematical, chessboard balance seen in CS:GO or Rainbow Six Siege, where a comparatively finite number of variables narrows decision-making. The only time this happens in PUBG is when you reach the final circle, where the play area becomes small enough to fit in your brain.
And yet, something wonderful happens as a result of PUBG’s scale and randomness: You accept that you probably won’t win. Failure is the expectation. Death is inevitable, so hey: You might as well make meaning out of the death you’re given. Technical issues, uneven art, and pesky cheaters erode that fun, but with the pressure to win somewhat lifted, PUBG becomes a playground for giving and receiving peril.
Hide and seek
I’m happiest when I get to harass a team that can’t locate me. There’s an art to it. You’ve got to pick a great spot: Ideally a nook between some wreckage, with at least a 4X scope and a suppressor affixed to your gun. You have to pick the right moment to engage, and to do that, you have to read the body language of your enemy. Where are they headed? Are they on alert, or at ease? If I’m lucky, I can catch them while they’re exchanging gear—a huge opportunity to put shots on someone while they have an empty AR in their hands.
I don’t care if I win or lose in these situations, which is weird considering how cutthroat PUBG is. The population count in the top-right corner of the screen is a constant reminder of how close you are to being crossed off a list, and how much competition you have. Loot box currency is on the line, too— winning and eliminating players earns Battle Points, which can be spent on cosmetic item crates filled with mostly dull shirts and pants.
Despite PUBG’s booming skirt economy, loot boxes are probably the last thing on your mind. Most people I play with measure success by how much trouble they get into—whether your match generates a good Twitch clip, whether you were able to get revenge on the group that KO’d your friend, or whether you took the opportunity to backflip your motorcycle off a hill at the least appropriate moment. The mindset PUBG cultivates in its players—let’s call it ‘casually competitive’—may be its biggest achievement.
That doesn’t undercut its status as a skilful shooter, with many merit badges to earn: Cartography, looting, boating, tactical driving, parachuting, cross country, sieging, spotting, first aid, airdrop retrieval, boxing. The breadth of verbs and microskills makes PUBG a richer experience over time because it always feels like there’s another trick to learn about driving, vaulting, grenading, whatever. I also like that distributing duties among a three or four-person squad is itself a skill: Hand the scoped Kar-98 to your best shot, and the keys to the Dacia to your daredevil.
Shooting has surprising depth. Despite its spacious maps, winning a duel at short range takes about the same skill as you’d need on de_dust2. Damage is modelled differently across the body, limbs, and head. Guns have touchy recoil and bullet travel time. Check Twitch on a weekday and you’ll see CS:GO ex-pro Shroud at the top of the channel list, prefiring around cover and pulling off sick spray transfers.
Luckily for those of us without divine aim, it isn’t everything. What’s
You might as well make meaning out of the death you’re given
more gratifying about PUBG’s gunfights to me is the ad-libbing and creativity it takes to manage the complex situations it puts you in. Say someone’s ambushed you from a second-story window—they’ve tagged your friend, who’s now incapacitated behind a tree. Do you pop a smoke grenade and run to revive them, or fight from where you’re standing? Maybe your third teammate could put some suppression into the windows of the building while you rush in, but wait, you can’t be sure how many friends this attacker might have. And look, there’s a vehicle parked at the bottom of the building—should you pop its tyres to prevent a getaway, or keep it intact for your squad?
Decisiveness is a skill, and PUBG is a platform for dumb schemes and accidental bravery. The best areas of PUBG’s two maps promote this stuff, like the school on Erangel, or Pecado and Hacienda del Patrón on Miramar: Sprawling compounds with hiding spots, escape holes, ambush perches, and other traps waiting to be sprung. Unfortunately, it’s indoors where some of the combat falls apart. Melee is clumsy, relegated to desperation or taunting. Almost all surfaces are impenetrable. Footstep audio doesn’t have enough fidelity to make hearing a reliable sense, making it hard to be certain whether someone’s above or below you.
Another gripe is that the level of visual polish varies a lot between the weapons. When you feed ammo into an empty AKM, your left arm reaches across your body to smack the charging handle, a nice detail. But some iron sights, like that of the M416, are blocky and low-res. The shotguns are unpleasant, unreliable, and hard to read. Worst, PUBG’s scale means that my framerate still occasionally dips by 20 fps at an inopportune moment, although hardware performance has improved tremendously since its early months.
These problems melt away at long range, where I think PUBG is at its best. My favorite phase in a match is about ten minutes before the endgame, when anyone still alive is geared to the gills, but the circle is big enough that engagements are happening through scopes. Each shot across a long canyon or field is a parabolic prayer—the target might’ve shifted by the time your shot travels 300 meters and burrows into the dust. Hitting someone on the run convinces you you’re the spawn of Neo and Robin Hood, gifted with precognition.
Out of the blue
PUBG’s simplest system is also its most important. Every couple of minutes, a new, smaller safe zone is declared, telescoping within the area of the previous one. If you’re blessed, successive safe zones will seem to mirror your position. Anyone caught outside takes damage over time, and has to migrate under pressure. This asphyxiating grip PUBG exerts on its map is the force that puts its mechanics in motion. It works wonderfully, forcing players out of comfort zones, encouraging mistakes, limiting how much looting you can do, and making the value of your real estate uncertain. Without this sense of urgency, PUBG would be dull.
It’s also artificial to the point of dissonance. No attempt is made to explain the origin of the blue electric field, the setting or why you’re fighting to the death. Absent of rudimentary narrative handholds (the vaguely post-apocalyptic setting doesn’t offer many clues), PUBG can feel hollow of personality, especially with each custom character issuing the same thousand-yard stare regardless of their situation. There is some upside to this story vacuum: You fill the void with your tales of heroism and idiocy.
PUBG’s guarantee of intensity is one of its best features, but it’s also pleasantly lazy. When 100 players are consolidated into teams of four, paranoia shrinks and the mood relaxes considerably as you wander around absorbing gear. If an early-game bloodbath thins the server population, you might spend 15 minutes of a match wandering with your friends, exchanging loot, seeing and hearing no one, shooting the shit about work, or what else you’ve been playing.
There’s surprising space for socializing, and it makes PUBG a rare multiplayer game with good pacing. The airdrop is an initial burst of excitement before lower-key migration and looting sets in, punctuated by ambushes that lead up to a crescendo finale. I find it best in duos or trios, where the ratio between shit-shooting and shooting shit feels equal. As a foursome, combat can feel overcomplicated, and the endgame more asymmetrical, where the final dozen players might be a squad of four facing off against eight orphaned survivors.
In all modes of play, PUBG allows you to set your own risk level, beginning with the opening jump. You learn the hotspots quickly: The military base, Georgopol, and school are magnets for confident, deadly
Each shot across a long canyon or field is a parabolic prayer
players. Hitting a farm will give security, but boredom and bad loot too. It’s elegant design: Choosing your spawn point is a way of choosing what kind of match you want to have.
Widely known
Months into PUBG’s lifespan, it broke records for concurrent players on Steam. Success threatened to be its biggest obstacle—few games commit to exiting Steam’s pre-release program in just nine months, I can’t think of any others that have become phenomena, run multiple major esports events, launched on console, and introduced microtransaction systems on their way to doing it.
For the most part, PUBG has navigated its growing pains well, but there are still a few major issues. Hacking is the biggest concern. Depending on who you ask, PUBG is either experiencing a pandemic of cheaters or not at all. A natural downside of PUBG’s 100-player capacity is that it gives hackers more room to hide than your average FPS. But on December 28, the anti-cheat service employed by PUBG, BattlEye, noted that 1.5 million accounts had been banned.
Anecdotally, I’ve struggled to spot clear examples of hacking. In 31 recent first-person squad and solo games, 14 of which I survived into the final ten, I didn’t encounter any bad apples. I have witnessed a few clear incidents on livestreams where players manage unnatural headshot accuracy, or seem able to track location through terrain and walls. There’s a reporting tool and killcam system for managing this, but flagging someone after losing an unfair gunfight doesn’t feel like revenge. In January, PUBG Corp announced its intention to ban 100,000 players. I’m unsure if that’s comforting or concerning.
Hacking isn’t the only problem— PUBG still has an assortment of bugs. Both maps have collision issues with vehicles. You might clip an invisible piece of terrain and go flying down a hill, grimacing as your vehicle barely lands on its feet. But driving over the same hill or bump in your next match, the collision gods might direct their wrath at you, trampolining your UAZ into the air and detonating it.
A few less-spectacular issues eat away at the fun. When leaping off a ledge, in rare cases PUBG will register the fall twice, inflicting double damage. Parachuting is similarly awkward, as PUBG struggles to sync your position if you clip a roof or ledge. In a few spots, gear disappears through the ground. And at extreme ranges, you may be able to spot a player, but be unable to shoot them, as a rock fails to render.
The true trouble is network performance, which isn’t a match for PUBG’s emphasis on precision. As diagnosed in detail by experts like Battle(non)sense, the average server tickrate (around 20Hz) isn’t just slightly lower than we’d expect, it’s also inconsistent throughout play, which makes hit registration feel uneven. You might absorb a shot after you made it behind cover, or see a blood effect trigger a second after you tag someone. It’s worst when the netcode and animations don’t shake hands—I’ve died several times to players who look like they’re facing away from me, which makes me think I have an extra second to aim before they suddenly dome me.
The poky netcode isn’t a huge distraction for me, but because there isn’t a network overlay or the ability to check pings, it’s frustratingly hard to diagnose the problem on your own. At least servers are broken into regions, though I’d like to see PUBG go a step further and soft-lock players with a certain ping from joining servers outside their region.
Performance pressure
On the hardware side, I’m pretty happy with the state of PUBG’s performance. Although framerate dips are common, the game doesn’t crater for me in the way that some sandbox games do, despite cities and vistas dotted with thousands of objects. On a GTX 980Ti at 1440p and ultra settings, I manage more than 70fps. On a modest rig, with graphics turned to their minimum setting at 1080p, I can hit 60fps on a variety of cards, from a GTX 1050 and GTX 680 to AMD’s R9 380 or RX 560. PUBG’s settings themselves are flexible, but not exceptionally so. There’s a 144 fps cap that I’d love to see removed or replaced with locked framerate options. The addition of three colorblind modes is good, and first-person FOV caps at a comfortable 103.
Taking it as a whole, PUBG is an achievement in contradictory brutality and breathing room. It’s a hypercompetitive sandbox shooter where you can be killed from half a kilometer away without any warning. It also has an autorun button so you can take a bite of your sandwich or shout thanks to your most recent Twitch subscribers. PUBG has plenty of issues to address before it exits adolescence, but its mixture of nonchalance and intensity is deep, respectful of your time, and a reliable story generator.
PUBG is an achievement in contradictory brutality and breathing room