PC GAMER (US)

Stop, look, listen

Find a new home in Storyseeke­r.

- By Tom Sykes

There are plenty of games that give you a world to explore, with mountains to climb or maybe ruins to traverse, but what’s the point of trudging around a digital landscape if there’s nothing to see and no one to talk to as you wander about? Storyseeke­r, as the name suggests, is a game about seeking stories, in a diverse and mysterious world that encompasse­s woodland, water, deserts, mountains, and most of the things that lie in-between. These stories are told environmen­tally by the ruins of the past, but also by the people who are still residing there, who are only too happy to chatter away as your roving stranger happens by. Through their dialogue—their sad or funny but always brief speech—you gradually construct a fragmented knowledge of this fantastica­l alien world.

There’s something new around every corner, be it a quaint seaside village, an ominous boneyard, a broken-down wagon, or a monolithic stone giant, and because there’s no map to rob the land of its inherent mystery, it’s a place that feels far bigger than it probably is. You will get lost, but keep heading on in any direction and you’re bound to find something interestin­g.

There’s no action, no puzzles, and little animation here, a quality that makes the world feel like it’s frozen in time, perhaps on the eve of some great change. When you’ve seen enough of this attractive and blissfully quiet setting, you can choose to pitch a tent and make any part of it your new home. Will you migrate to the seaside city, or to somewhere more secluded? And what stories will you discover along the way?

 ??  ?? There’s no map, but signs and landmarks help you find your way around.
There’s no map, but signs and landmarks help you find your way around.
 ??  ?? It’s never entirely clear whether NPCs know you’re there.
It’s never entirely clear whether NPCs know you’re there.

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