PC GAMER (US)

No Man’s Sky

Is No Man’s Sky’s launch backlash still relevant to the game?

- By Philippa Warr

ight now there are two No Man’s Skys. One is the game you can currently play and which has just stepped into the realms of true multiplaye­r via its Next update. The other is the game it was at launch which, in some corners of the internet, is preserved in aspic along with its attendant controvers­ies and outrage. To give a brief overview if you’ve managed to avoid it thus far: At launch and in the weeks immediatel­y following, players and spectators needed to reconcile what the game was with what they had expected. For some people this was simple—they got what they thought they would get, and either enjoyed it or didn’t. Those that did enjoy it went on to pour astonishin­g numbers of hours into the game. For others, the gap was harder to bridge, as hype-drunk expectatio­ns crashed into slightly clunkylook­ing proc gen wildlife.

The latter almost immediatel­y devolved into a question of “Who had lied and when?” resulting in a frightenin­g harassment campaign against the studio and its staff involving death threats and necessitat­ing the involvemen­t of the Metropolit­an Police and Scotland Yard. I should stress that not all disappoint­ed players went to these extremes—some asked for refunds, or queried the game’s advertizin­g, or just complained in the normal way.

The specter of No Man’s Sky’s fraught launch threatens to dominate conversati­ons about the game even two years on. In that period, the game has had four massive free updates which significan­tly change the philosophy of the

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