Videogames love a good explosion, but how are these spectacular effects designed?
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By Rick Lane
Explosions are some of gaming’s most dazzling effects. Ever since Doom’s toxic barrels let players turn demons into soup, developers have striven to make explosions bigger, more spectacular, and more dynamic. Today, explosions appear in all sorts of forms for all sorts of purposes, whether it’s starting a revolution in Just Cause, or triggering a tactical chain reaction in Divinity: Original Sin. In a matter of moments, explosions can change dramatically in size, shape, and color. They can be triggered by the player in all kinds of different ways, and radically alter the existing game state. But how do development studios actually tackle these stunning, violent and oh-sofleeting effects?