PC GAMER (US)

Anatomy of an explosion

Videogames love a good explosion, but how are these spectacula­r effects designed?

- By Rick Lane

Explosions are some of gaming’s most dazzling effects. Ever since Doom’s toxic barrels let players turn demons into soup, developers have striven to make explosions bigger, more spectacula­r, and more dynamic. Today, explosions appear in all sorts of forms for all sorts of purposes, whether it’s starting a revolution in Just Cause, or triggering a tactical chain reaction in Divinity: Original Sin. In a matter of moments, explosions can change dramatical­ly in size, shape, and color. They can be triggered by the player in all kinds of different ways, and radically alter the existing game state. But how do developmen­t studios actually tackle these stunning, violent and oh-sofleeting effects?

 ??  ?? 1 ParticlesT­he core of any explosion is the game’s particle system. Originally, explosions were composed of sprite animations, but today’s explosions combine animation with particle simulation, resulting in explosions that respond dynamicall­y to other in-game elements, such as weather.2 V i s u a l i z at i onEvery explosion is different. The JustCause team starts by referencin­g real-world explosions. “A lot of time is spent tweaking the timing, animation, and colors of an explosion to make sure that it’s impressive and readable both close up and at a distance,” says VFX artist Chris Judkins.3 AudioThe sound of an explosion is just as important as how it looks. Audio effects are also based upon real-world samples, mixed by a sound engineer to suit the game. They then need to be synchroniz­ed to the in-game effects, and balanced so that they appear to be coming from the right location.4 Sy s t e msAlongsid­e how they look and sound, explosions in games influence the environmen­t immediatel­y around them. “Explosions are also tied into our physics system, so that the force of the explosion pushes and breaks things like buildings or trees around it,” Judkins explains.
1 ParticlesT­he core of any explosion is the game’s particle system. Originally, explosions were composed of sprite animations, but today’s explosions combine animation with particle simulation, resulting in explosions that respond dynamicall­y to other in-game elements, such as weather.2 V i s u a l i z at i onEvery explosion is different. The JustCause team starts by referencin­g real-world explosions. “A lot of time is spent tweaking the timing, animation, and colors of an explosion to make sure that it’s impressive and readable both close up and at a distance,” says VFX artist Chris Judkins.3 AudioThe sound of an explosion is just as important as how it looks. Audio effects are also based upon real-world samples, mixed by a sound engineer to suit the game. They then need to be synchroniz­ed to the in-game effects, and balanced so that they appear to be coming from the right location.4 Sy s t e msAlongsid­e how they look and sound, explosions in games influence the environmen­t immediatel­y around them. “Explosions are also tied into our physics system, so that the force of the explosion pushes and breaks things like buildings or trees around it,” Judkins explains.
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