A Wish Upon a Star

Patchy puz­zles in A Wish Upon A Star.

PC GAMER (US) - - CONTENTS - By Tom Sykes

Ithink it was level two where I swore at the screen and quit to the desk­top in this (oth­er­wise lovely) puz­zle game, and that usu­ally doesn’t hap­pen un­til, at least, the fifth or sixth stage. It was only by read­ing about the game on­line that I would later learn what I had missed: a tiny, yet vi­tal, plat­form al­most com­pletely ob­scured from sight.

A Wish’s cen­tral sys­tem sees you rais­ing and low­er­ing the game’s many plat­forms, in or­der to cre­ate path­ways lead­ing from each stage’s en­trance to the exit. Un­for­tu­nately, Wish throws you straight in at the deep end, re­quir­ing what seem like ad­vanced tac­tics nearly im­me­di­ately.

To cir­cle back to that miss­ing plat­form, it’s never in­ferred that the game is go­ing to hide such things from you. The plat­form in ques­tion is se­creted be­hind sev­eral oth­ers,

Are­quir­ing a good deal of rais­ing and low­er­ing, and fre­quent cam­era ro­ta­tion to lo­cate the bloody thing. Af­ter stage two, A Wish gets much eas­ier, then sud­denly much harder— the dif­fi­culty is all over the place.

I do think it’s worth a try for fans of slow-paced puz­zle games re­gard­less, and it helps that it’s as­ton­ish­ingly pretty. The iso­met­ric world is not just pleas­ant to look at, it’s fun to in­ter­act with, the an­i­ma­tion and sound ef­fects re­ally sell­ing the tac­tile na­ture of the col­or­ful en­vi­ron­ments you find your­self in. Hav­ing said that, it’s not a hugely in­ven­tive puzzler, lack­ing the ‘holy shit’ fac­tor present in clas­sics like Por­tal or The Wit­ness, but then surely there’s room in this world for some­thing that’s pretty good. Per­sist through its wonky dif­fi­culty, and you’ll find a pretty good—not great— puzzler here.


She dreams of rocket ships. And, er, iso­met­ric puz­zles.

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