PC GAMER (US)

Concluse

Survive retro horror in Concluse.

- By Tom Sykes

The world of Concluse will seem familiar if you’ve suffered through the foggy hellscapes of Silent Hill. There are plenty of similariti­es, from the fact that you’ve entered an abandoned town in search of your missing wife, to the satisfying puzzles. Technologi­cally, Concluse feels convincing­ly like a horror game from the mid-’90s, its boxy objects and grainy camera filter helping create the illusion that you’re playing from a spinning CD-ROM.

Concluse even goes beyond most of these retro survival horrors, and most indie games generally, by offering a suite of 3D-animated cutscenes. While the character models are a little rough, and the camerawork is slightly overdramat­ic, they do a lot to enliven a rather one-note game.

There’s no combat, which is a shame given how much else the game successful­ly cribs from Silent Hill. But the environmen­ts are well detailed, full of items to collect and scattered notes to decipher (even if the low-res imagery makes them hard to read). There’s a steady stream of disturbing sights suggesting a world packed with malevolenc­e, even if it doesn’t seem terribly bothered about upsetting you personally.

Moreover, Concluse is a long game: Long by the standards of most freeware adventures. I mention this not to knock other games, but to compliment the rare freeware developer who has explored an idea to its fullest, rather than leaving a tantalizin­g taster for a meal that will never come. Like a lot of olderlooki­ng games, it’s never entirely its own animal, but when it comes to aping one of the classics, Concluse is one of the most convincing ’90s survival horrors that never was.

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 ??  ?? There’s a good bit featuring haunted video tapes.
There’s a good bit featuring haunted video tapes.
 ??  ?? Nearly every iconic Silent Hill location is here.
Nearly every iconic Silent Hill location is here.

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