PC GAMER (US)

Wor(l)ds Collide

Chess meets Rogue in, er, Chogue.

- By Tom Sykes

Ienjoy a good portmantea­u, but even I was taken aback by the unrepentan­t horror of the compound word title ‘ Chogue’. It sounds like something a cat has barfed onto the floor, but I can’t deny that it’s the perfect name to describe this chess-meets- Rogue hybrid. Chess meets Rogue! There’s a brave combinatio­n, of one of the best board games ever (after Boggle), and the venerated grandfathe­r of the roguelike genre. In the first stage of Chogue, the chess bit, your goal isn’t to take your rival’s king: It’s to clomp your way to a set of steps, which will transport everyone to a procedural­ly made dungeon. Once in, you’re suddenly in Rogue territory, but with pawns, knights, and all their chessy mates.

Now, in chess, every piece moves very differentl­y, from the knight who moves in an L-shape, to the queen who can do whatever she damn well likes. In its second stage, Chogue asks you to explore a traditiona­l, multilevel Rogue dungeon, but with units that move in this peculiar way. Everything else stays the same: You move your pieces turn by turn, against the enemy’s, and each one dies, lamentably, after a single strike.

As such, the flavor of Chogue’s main section is very different to that of chess. With unexplored areas obscured behind a fog of war, this is less about tactical decision-making and more of a horror game, as you carefully map each floor with the awareness that a supernatur­ally powerful unit could be lurking around any bend. It’s basic, sure, and it comes off as more of an experiment than a full game, but Chogue is thoughtful­ly made, and more considered than its mashup name might lead you to believe.

 ??  ?? Reach the stairs and everyone gets dumped in a big dungeon.
Reach the stairs and everyone gets dumped in a big dungeon.
 ??  ?? It’s no Deep Blue, but the AI is surprising­ly good.
It’s no Deep Blue, but the AI is surprising­ly good.

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