HOUSE OF PAYNE
The Remedy story so far
Death Rally 1996
Remedy’s first project was, oddly enough, a top-down, Mad Max-style vehicular combat game. Don’t expect a sequel to this one any time soon.
Max Payne 2001
The stylish slow-motion shooter that made Remedy’s name. A noir detective story set in New York City with thrilling Matrixinspired combat.
Max Payne 2 2003
This ambitious, lavish sequel to Max Payne combined hard-boiled action with a surreal, self-aware Lynchian weirdness, to memorable effect.
Alan Wake 2010
Remedy traded the gritty streets of New York for the rugged wilds of the Pacific Northwest in this quirky, atmospheric psychological horror game.
Q uantum B reaK 2016
A big, loud, expensive action movie in videogame form, with a dense time travel plot and live action TV segments that react to the player’s choices.