In­side MK UL­TRA

What hap­pens in­side the mind con­trol room

PC GAMER (US) - - REVIEW -

Brain wash­ing

Erase any po­ten­tial al­le­giances, but at the risk of for­get­ting skills too.

Ma­sonGam­bit

Agent au­to­mat­i­cally fights for your side when com­bat trig­gers.

In ter­ro­ga­tion

Less ex­cit­ing than it sounds: Grants some free in­tel or gear blue­prints.

Sabo­teur

Bomb im­plant. The next se­cret hide­out this agent vis­its is de­stroyed.

Lo­ca­tor bea­con

Re­veals the po­si­tion of this agent on the world map.

Con­ver­sion

Can’t beat them? Force them to join your cause in­stead.

Con­trol phrase

Con­vert an en­emy agent mid-mis­sion.

Ex­e­cu­tion

Cap­tured agents ac­crue ‘danger’, so you’ll want to get rid of them.

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