Panzer Gen­eral


SSI’s Panz­erGen­eral did away with the no­tion that wargames had to be com­pli­cated, hard-to-parse ar­tI­facts from table­top gam­ing’s past. It was ac­tu­ally ac­ces­si­ble. There was still so much to get stuck into—it was no less of a wargame just be­cause it was wel­com­ing. On top of lo­gis­ti­cal co­nun­drums and com­bined-arms as­saults found within each World War 2 sce­nario there was a cam­paign layer that threw some per­sis­tence into the mix. Units gain XP and bat­tle per­for­mance had an im­pact on the state you’d be in when you started the next sce­nario. Panzer

Gen­eral led to se­quels, an ex­cel­lent spir­i­tual suc­ces­sor, Panz­erCorps, and the even more ac­ces­si­ble, but also sim­pler, Uni­ty­ofCom­mand.

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