Every soldier in Close
Combat, Atomic Games’ real-time wargame, was an individual. They were part of a squad, but each had their own simulated mental and physical condition that changed their effectiveness in combat. In extreme cases, they’d become incapacitated or fly off the handle. It was a focused version of a wargame, inspired by SquadLeader. While C&C and Warcraft had accessible interfaces and units that did what they were told, CloseCombat was dense and full of badly-behaved soldiers. The series persists, marching to the beat of its own drum. The upcoming Close Combat: The Bloody First will be the first in the series to use 3D graphics.