King of Drag on Pass


It’s good to be king. It’s also a great deal of work. Kin­gof

DragonPass, re­leased in 1999, put you in the shoes of a clan leader and left it up to you to com­pletely mess things up. Do you slaugh­ter some in­tel­li­gent ducks and steal their land? Will you pay a neigh­bor­ing clan for a slight made by one of your clans­men? Trade, war­fare, farm­ing, diplo­macy, and re­li­gion all fell un­der the purview of clan chief. Watch­ing your own clan de­velop and the con­se­quences of de­crees play out is a sin­gu­lar de­light, and where Kin­gof

DragonPass re­ally ex­celled, much like Cru­saderKingsII which ar­rived over a decade later, was in gen­er­at­ing bril­liant, un­ex­pected sto­ries.

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