Fort­nite of­fi­cially an­nounced at the VGAs


t he story of Fort­nite be­gins in a mo­ment of op­ti­mism. Epic had just closed the book on

Gear­sofWar3, wrap­ping up the most prof­itable pe­riod of the com­pany. They were to chart a new path with a car­toony, Minecraft- lite co-op shooter called Fort­nite (then styled FORT­nITE). It was an­nounced via a teaser at the 2011 Video Game Awards.

Cliff Bleszin­ski took to the stage: “We’ve had amaz­ing suc­cess with games like Gear­sofWar and In­fin­i­tyBlade this year, but we de­cided it was time to switch things up a lit­tle bit and do some­thing dif­fer­ent and fun. Imag­ine a world where you ex­plore, you scav­enge, you build and ul­ti­mately you sur­vive.”

In 2017, cre­ative lead Don­ald Mus­tard told Ars Tech­nica that the VGAs un­veil­ing was or­ches­trated only three weeks af­ter Epic came up with the de­sign doc. Fort­nite wasn’t a game, or even a proof of con­cept, when Epic told us they were mak­ing it, which be­came in­creas­ingly ap­par­ent as the de­lays piled on.

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