Rocket-rid­ing sets the tone and ca­dence for up­dates


When it first launched, Fort ni te Bat­tle Roy ale was an empty, car­toon­ish PUBG im­pres­sion. Be­ing free didn’t hurt, but there wasn’t much in­cen­tive to make the leap. But a string of up­dates and the dis­cov­ery of an ex­ploit would quickly change things.

On Oc­to­ber 26, 2017, Epic re­leased up­date 1.8, a bun­dle of fixes, changes, and ad­di­tions wrapped in a Hal­loween pack­age. A key com­po­nent was the ad­di­tion of pump­kin rocket launch­ers. No one is sure who dis­cov­ered the ex­ploit, but per­haps be­cause the pump­kin rock­ets were big­ger than the usual RPGs, play­ers ex­per­i­mented with leap­ing onto them as they passed by.

It worked, lead­ing to some of the most showy, skill­ful kills per­formed since. It was so pop­u­lar that Epic folded rocket-rid­ing back into the vanilla rocket launcher. An­other up­date in­tro­duced bush cam­ou­flage, and Epic re­leased launch pads, de­ploy­able ‘traps’ that gave play­ers a sec­ond chance at sky­div­ing.

This changed how Fort­nite played. It be­gan de­vel­op­ing char­ac­ter; a bright, play­ful ar­cade shooter to PUBG’s grim, re­al­is­tic mil­i­tary stylings.

Epic has since in­tro­duced new weapons, tools, and tem­po­rary modes on a near weekly ba­sis.

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