Creaks
Making use of things that go bump in the night
Atonal swerve takes Amanita Design from the comedic daftness of Chuchel’s cherry-based point-and-click and into the mysterious Gothic platform puzzles of Creaks. This is a game about lights and ladders where you must lead your pullover-wearing character through a labyrinthine house while avoiding monsters. You use light to convert snarling beasts into household objects, which you can clamber on or use to press switches. It’s a way of using childhood fear as a game mechanic: a terrifying shape in the corner of the room is definitely a wolf right up to the moment you switch on the light and reveal... an innocent dressing gown.