PC GAMER (US)

Wandersong

Dance like nobody’s watching in Wandersong.

- By Phil Savage

If you press ‘alt’ at any time while playing Wandersong, you’ll do a little dance. As you travel across the world, you’ll repeatedly run into a character who teaches you new dances—new ways to rhythmical­ly gyrate. There is no reason for this. At no point are you required to dance. But you will—and I did—because in Wandersong you’re encouraged to just… go for it. To express yourself and have fun interactin­g with the world and with your character. Wandersong is charming from the off. I was walking to-and-from the main village of the first act, and, without really needing to—without there being a puzzle to solve or character to impress—I started singing. Wandersong is a game about singing. Move the mouse (or the control pad’s right analogue stick) in one of eight directions, and you’ll sing a different note. Throughout the game, you will use this central interactio­n in many enjoyable and surprising ways.

You’ll also use it because it’s there. And because it’s fun to fill the space in which you’re traveling with music and dance. Because the cheerful soundtrack begs to be filled in with your transient musical doodling. Because Wandersong is delightful and lets you embody a cheerful doofus who can’t help but sing.

That doofus is a bard who learns that the world is going to end soon, when the goddess Eya sings the song that will create a new universe. It’s the natural order of things, and while it sucks that the bard and everyone he knows will stop existing, there’s really nothing he can do—he’s not a hero, after all. Still, Eya’s messenger takes a liking to the bard, and suggests that—and this is a long shot—he could try to learn the Earthsong from the world’s Overseers. It probably won’t work.

Getting his hopes up regardless, the bard teams up with a witch named Miriam to collect the fragments of the Earthsong. Miriam is the bard’s polar opposite—withdrawn, antisocial, and just not a fan of joyful singing. The way the pair’s relationsh­ip develops over the course of the game is touching. While these characters initially feel like a collection of broad personalit­y traits, Wandersong’s story develops into something more subtle and complex. It lets its happy bard and irritable witch explore what it means to maintain those traits as fully realized characters.

Bard-Knock Life

As you move through the story, Wandersong reveals its deeper layers. It starts to subvert your expectatio­ns of this non-heroic bard’s heroic adventure. Your grand quest is filled in by the smaller, more personal stories that are the game’s true heart. It becomes a game about loss, acceptance, regret, friendship, and the intimacy of colliding with another person’s life. It’s usually funny, but sometimes sad, and while the big story beats border on saccharine, it’s the smaller character details that ultimately resonate.

Much of Wandersong is spent traversing 2D environmen­ts, speaking to characters, and delivering setpiece performanc­es. Your objective in each act is to learn the song that will transport you to the spirit world, where you do some light puzzle platformin­g on the way to meet that region’s Overseer and collect their fragment of the Earthsong.

The spirit world’s platformin­g challenges—singing to make flowers extend up to higher areas, or to shape pulsating platforms, or to redirect the wind—were my least favorite part of the game. While it’s fun to see the new ways your singing can manipulate the world, the jumping is a bit too loose to support these sections traversing precise gaps and perilous puzzles. The challenge of these areas fits with the story being told, but I much preferred wandering about, singing at folk.

Wandersong might be the most heartfelt platformer that I have played since Night in the Woods. And while I don’t think its message is as specific or revelatory, it’s still a worthwhile and clever exploratio­n of its themes, and a reminder that there’s joy in the act of play.

It’s the smaller character details that ultimately resonate

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