PC GAMER (US)

Rise of Nati ons

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When Civilizati­on codesigner Bruce Shelley embarked on Age of Empires, it was going to be a cross between Civ and RTS games like Warcraft and Command & Conquer. Those lofty ambitions were never quite matched by Age of Empires, but Rise of Nations got a lot closer. Also designed by a Civ alumnus, this time Brian Reynolds, it made all of human history an RTS playground. Reynolds threw lots of concepts more common in turn-based games into the mix, including territory, attrition, and overseeing multiple settlement­s, but it was all manageable, even with the real-time pace. It looked poised to usher in an exciting new era of RTS games, but despite being brilliant, it never did.

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