Total Annihilation’s unique approach to RTS games in the ’90s didn’t lead to many imitators, which is possibly why Chris Taylor decided to make a spiritual successor to his own game. Supreme Commander took Total Annihilation’s foundation, and then made it bigger. Huge. It was no wonder that it was an early adopter of dual-screen support. Recent years have seen a greater yearning for a Total Annihilation- style game.
Planetary Annihilation, with its conflicts taking place across solar systems, upped the scale, but lost something by trying to appeal to the esports crowd. 2016’s A shes of the Singularity was the latest in the line, though hopefully not the last.