Veni, vi di, vici


Com­mand & Con­quer de­fined a gen­er­a­tion of RTS games, but af­ter West­wood was closed by EA in 2003, the se­ries started to lose its shine. EA Los An­ge­les started strong with the rather dif­fer­ent Com­mand & Con­quer: Gen­er­als, but quickly re­turned to the Tiberium and Red Alert se­ries. The se­quels were well re­ceived, but they played it safe at a time when other RTS ti­tles, ones with­out Com­mand & Con­quer’s legacy, were in­no­vat­ing and ex­per­i­ment­ing. 2010’s Tiberian Twi­light veered in the other di­rec­tion, putting all of its eggs in the mul­ti­player bas­ket. It proved to be a bit of a mis­step, and since then the se­ries has been rel­e­gated to browser and mo­bile games.

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