Mur­der on the Dan ce floor

PC GAMER (US) - - FEATURE -

One of Thief ’s key sys­tems is its floors make dif­fer­ent noises, forc­ing you to think con­stantly about where you put your feet. Here we pay homage to Thief ’s best and worst floors.

Wood

Sort of sim­i­lar to grass, but dead, which para­dox­i­cally makes it slightly louder.

Stone

The stan­dard floor of

Thief. Will alert nearby guards if run on, but oth­er­wise safe to tread.

Tile

A bad floor for a thief. Even walk­ing on it can alert nearby guards— avoid if pos­si­ble.

Car­pet

The thief’s dream floor. A tap­danc­ing horse wouldn’t be heard on

Thief ’s rugs.

Metal

Ba­si­cally a floor made of alarms. If you see metal, pre­pare to run, be­cause you’ll be heard any­way.

Grass

A bit crunchier than car­pet, but still the sec­ond-best floor in the thief’s foot­book.

Moss

A por­ta­ble floor that’s com­pletely si­lent. Like a big cud­dle for your feet, but of lim­ited ca­pac­ity.

Newspapers in English

Newspapers from USA

© PressReader. All rights reserved.