PC GAMER (US)

HOW TO Nathaniel Berens on how he constructe­d a haunting narrative in Sagebrush

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Intent

Berens wished to depict a cult with more nuance (and realism) than is typically seen in videogames. “That necessaril­y meant brushing up against sensitive topics like physical, emotional, and sexual abuse,” Berens says.

Research

Berens scoured books, interviews, and audio recordings (including the chilling final moments of Jim Jones’ Peoples Temple) for first-hand informatio­n on cult operations, as well as how they affect people in their thrall.

Acknowledg­ing Blind Spots

Father James, the cult patriarch, is a contradict­ory mix of character flaws and empathic manipulati­on. Faith and smoke. This was intentiona­l, but Berens admits his inability to relate to the character weakened the depiction.

Execution

Players experience the story after its events, distancing them from horrors of the compound. Imagery is also evocative rather than graphic, allowing you to analyse what happened in a way that disturbs but retains dignity.

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