VERMINTI DE II

PC GAMER (US) - - FEATURE -

Tom: There is some se­ri­ously ex­cel­lent hit­ting in this game. When you whack a rat in the head with a ham­mer it blows up, and the poor crea­ture stum­bles around a bit be­fore fall­ing over dead. Top hit­ting.

Ver­mintide II is also a great ex­am­ple of how se­quels can re­al­ize the in­ten­tions of the orig­i­nal game. With a fan­base and more re­sources, Fat­shark added a more en­gag­ing loot sys­tem, new en­vi­ron­ments, and loads more en­e­mies to clonk with ham­mers. I’ve al­ways thought that more games should copy the co-op setup es­tab­lished by Left 4 Dead, but Ver­mintide carves out its own niche with a strong melee fo­cus and a sur­pris­ingly good re­al­iza­tion of the old world of Warham­mer. I love it for that, but even if you’re not a fan, any­one can en­joy mash­ing up hordes with some mates. Sa­muel: I found Ver­mintide II too hard at launch, and I still don’t quite get the loot sys­tem, but it’s a much bet­ter ver­sion of what the first game was go­ing for. Like Tom says, the com­bat is so much bet­ter than the orig­i­nal, to the point where I switched char­ac­ters just so I had the op­por­tu­nity to bat­ter things more fre­quently. Wes: I had fun with the first Ver­mintide, but it didn’t have quite the va­ri­ety to keep me com­ing back. Ver­mintide II does not have that prob­lem. Some­times I’m chop­ping gi­ant rat­men in half, and some­times I’m de­cap­i­tat­ing rav­ing Chaos lu­natics. That’s all the va­ri­ety I need! The sub­classes and lev­el­ing sys­tem for each char­ac­ter are also great: I mainly played as grumbly dwarf Bardin Goreks­son, but by switch­ing a few abil­i­ties I could be a hy­per-ag­gres­sive dual axe-wield­ing Slayer or a tanky shield-bear­ing Iron­breaker. Phil: It’s been said al­ready, but damn, Ver­mintide II is some good hit­ting. I play Ker­il­lian, mean­ing the ma­jor­ity of my time each mis­sion is spent man­i­cally click­ing the mouse, watch­ing her spin­ning dag­gers slice through an ac­tual horde of rats. There’s a weighty pres­ence to your foes that makes slic­ing, dic­ing, and blud­geon­ing them feel in­cred­i­bly sat­is­fy­ing. It might of­fer some of the most en­joy­able melee com­bat in PC gam­ing. That it’s also a great way to spend time with friends just makes it all the bet­ter.

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