PC GAMER (US)

PILLARS OF ETE RNIT Y II: Deadfire

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Andy: In terms of writing, quest design, and worldbuild­ing, Obsidian is at the top of its game in Deadfire. This nautical sequel continues the story establishe­d in the first Pillars, but is standalone enough that you can dive into it without any prior knowledge. And what a grand adventure it is, making you a ship captain and letting you sail the deadly, alluring waters of the tropical Deadfire Archipelag­o. For the most part this is a classic Infinity Engine-style RPG, with reams of vivid, descriptiv­e text, enchanted items with lengthy descriptio­ns, dungeon diving, and magical beasts. But being able to crew and maintain a ship and sail between islands, gives it a compelling twist.

The Deadfire Archipelag­o is a beguiling, strange, alien place, and uncovering its wellrealiz­ed culture, politics, and history makes spending time there a delight. There are dozens of rounded, interestin­g characters to meet on your journey, quests that start small then spiral into something wild and unexpected, and a whole lot of deep, tactical combat for you to indulge in. Steven: What I love the most about Deadfire isn’t the excellent story, characters and writing, but how smart Obsidian has gotten at being able to distil all that informatio­n in a way that doesn’t require me keep a lore wiki open in the background. Pillars of Eternity was an intimidati­ng game to get into, in part because it front-loaded every bit of dialogue with proper nouns and slang that I didn’t understand. Deadfire does the same, but tooltips give you useful bits of context when you need them. Fraser: Pillars of Eternity was a fantastic CRPG that managed to be a lot more than nostalgia fodder, but it still stayed within the lines, with the Infinity Engine games serving as a cornerston­e. Deadfire is bolder. Sure, the systems are familiar, but the setting, tone and broad roleplayin­g options help it escape the shadow of Baldur’s Gate II and the rest of the gang. It’s a freewheeli­ng adventure, a sometimes unsettling story about colonialis­m, and even when it delves into the familiar realm of gods and prophecy, it always leaves the door open to something unexpected.

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