PC GAMER (US)

Keeping up appearance­s

Divinity’s visual evolution

-

2003

DivineDivi­nity’s gloomy palette calls to mind DiabloII, which also in part served as TheLady,the M age and the Knight’ s visual inspiratio­n.

2009

With DivinityII, Larian wanted to make a third-person RPG using Oblivion’s Gamebryo engine, but limited resources held it back.

2013

DragonComm­ander marked another shift. It was a kaleidosco­pic RTS with larger-than-life, eccentric characters that looked the part.

2015

OriginalSi­n continued what DragonComm­ander started as Larian made an effort to move away from the brown and grey RPGs Divinity was lumped with.

Newspapers in English

Newspapers from United States