PC GAMER (US)

HOW WE TEST

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We’ve used enough mice to have a good feel for build quality, button placement, and shape. Our opinions are, naturally, subjective, but they’re also well-informed. The tricky part of testing mice is analyzing the other part of the equation: Tracking performanc­e, jitter, angle snapping, accelerati­on, and perfect control speed.

What do all those mean? If you’re interested in the intricacie­s of gaming mice, here are some definition­s that will help you understand why each of these terms are important.

Grip How you hold the mouse. The most common are palm, claw and fingertip.

CPI/DPI Counts/dots per inch, or how many times the mouse sensor will read its tracking surface for every inch it’s moved.

Jitter An inaccuracy in a sensor reading the surface it’s tracking. Often occurs at higher mouse movement speeds.

Angle snapping Takes data from a sensor and modifies the output with the goal of creating smoother movements. This is bad for games, as it means your cursor movements won’t match your hand’s movements.

Accelerati­on When a mouse sensor exhibits accelerati­on it your cursor will move faster the quicker you move the mouse. This is often considered bad, because it means moving the mouse slowly six inches across a surface will move the cursor a different distance than moving it rapidly the same distance. Perfect control speed The speed at which the mouse can be moved while still tracking accurately.

Lift-off distance The height a mouse has to be raised before the sensor stops tracking its surface. Some gamers prefer a low lift-off distance because they play at very low sensitivit­y.

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