PC GAMER (US)

Brytenwald­a

How seven Mount and Blade modders formed a games studio.

- By Tom Bedford

The mod makers that made a Mount& Blade expansion.

Mount and Blade: Warband is a playground for mod lovers, transporti­ng players to Middleeart­h, Westeros, or Star Wars’ galaxy far, far away. Arguably, its most significan­t mod isn’t set in some fantastica­l land, but 7th century Britain. Brytenwald­a is the passion project of Alberto ‘Ibidil’ Fuentevill­a de Diego, a Spanish modder who transforme­d Britain’s Dark Ages into a mod, then DLC, and establishe­d an indie studio. He couldn’t have known how far his passion would get him. Ibidil is a creative type, always telling stories in whatever way he can, and he found recognitio­n in the modding community for his work on Iberia: Total War, the 2005 total conversion mod to Rome: Total War. Ibidil became involved after a community of Spanish gamers felt its nation was portrayed with too many historical inaccuraci­es; Iberia: Total War was developed in part to address these issues. Ibidil dealt with documentat­ion relating to the mod, as well as editing the battle system and organizing the work of those modding models and textures—giving him a well-rounded suite of experience­s to bring forward.

Rome to ROchester

Like Britain itself, Ibidil progressed from Rome to the Dark Ages. This change came from reading about the fall of the Roman Empire, and post-Roman Britain. “It was a world with very defined dynamics, of small and warlike kingdoms, with kings who knew that everything played out on the battlefiel­d,” he says. It was perfect for a game. Not many records remain from the period, hence the name ‘Dark Ages’, but this only empowered Ibidil. He loved the rich and complex history of seventh century Britain, and wanted to bring the period to life—he found it a shame “names like Penda or Cadwallon were only known by historians”. He even translated the Canu Heledd, a series of early Welsh poems, into his native Spanish.

At this time he was moving on to a new passion. Mount and Blade: Warband is popular among modders, with the freedom of the base game translatin­g well to popular contexts. The game, with its medieval setting

and focus on the exploits of the common man, chimed with Ibidil’s interest in medieval Britain. “It was as if TaleWorlds had read my mind,” he says. He saw an opportunit­y. “Videogames can make stories and history come alive.” Britain was ripe for the coding.

The freedom presented by Mount and Blade: Warband’s open world let Ibidil tell stories in a unique way. Playing games to Ibidil “means experienci­ng history in a different, more hands-on, way”. The obscurity of the Dark Ages made it the perfect setting for him to weave his own adventures. The mod was named after the old British term ‘Brytenwald­a’, or ‘Britain-ruler’. As Mount and Blade: Warband is about claiming land for your kingdom, the name was apt.

Brytenwald­a was never intended for other players, it was “a simple mod, just for myself”, says Ibidil. He wrote a quest here, changed textures there, and little by little the fictional kingdom of Calradia turned into Britannia. But Ibidil couldn’t hide his desire to tell stories. He released a rough beta of the mod, and Warband modders loved it. An opportunit­y arose—“I wanted everyone to enjoy the Dark Ages,” Ibidil says.

Ibidil was wise to the low completion rates of mods—the TaleWorlds online forum is peppered with blogs for mods that never left the nest. He knew that to succeed he couldn’t go it alone, so he tapped into Warband’s budding mod scene. Asbjørn Lindegaard ‘Adorno’ Møller from Denmark had been developing scenes and locations as a hobby, and decided to join forces with Ibidil before the mod’s first official version. As more versions were released, the team kept growing; Michael ‘Motomataru’ Richter from the US, Matthias ‘Phaiak’ Grohmann from Germany, and Marco Aurelio ‘Yeyo’ Balbás Polanco, Leyre ‘Elyllon’ Ramirez Erviti and César ‘Caesar’ Iñarrea Sangués from Spain were brought into the fold. Their expertize in modding, and history, made for a productive harmony.

Thankfully, the rest of the team came to see Britannia through Ibidil’s eyes. “I remember first reading Ibidil’s post about his pursuit to create a historical mod about Britain in the seventh century, and thought, ‘Who is this guy?’” Adorno says. “I certainly didn’t think such a relatively obscure time period would make for a popular mod.” But as the blank spaces in the seventh century drew in Ibidil, they also captivated the others. “Almost everyone knows about the Roman era in Britannia, the legendary King Arthur, and the Viking raids on the British Isles. But the seventh century! What happened there?” Adorno says. As the mod developed, the players were brought into the fold, too. “Your own passion for something can infect others,” Adorno adds.

Overwhelmi­ng feedback

There may have been seven modders but there were hundreds of contributo­rs to Brytenwald­a. The mod has been downloaded nearly 100,000 times on Nexus Mods alone, and each player had suggestion­s for tweaks and changes. “It’s both helpful and motivating, but also challengin­g, since you need to keep focus. You can’t satisfy everyone,”

Adorno says. With each version of the mod more novel features were added, like naval combat and a religious system. The latter is such an important system that Ibidil says he can’t imagine the mod or resulting DLC, Viking Conquest, without it.

The mod grew from a historical­ly set alternativ­e to Warband, to a distinct game with novel features, options, and challenges. For this, the team needed more talent. “It’s also important to point out Brytenwald­a had many contributo­rs, a long list of other modders whose work was incorporat­ed into Brytenwald­a— sometimes at the request of users/ fans,” Adorno says.

Fans weren’t the only people paying attention to Brytenwald­a, . Just as it was hitting peak popularity, Cem Çimenbiçer from TaleWorlds approached the mod team with a propositio­n—‘Why don’t you turn this into an official DLC?’ And so the Brytenwald­a mod team turned into Brytenwald­a Studios.

Immediatel­y, the group’s dynamic changed. Previously it’d been a collection of fans, working in their spare time; now they were profession­als contracted to perform and deliver regular work and status updates. Compoundin­g this shift was the decision to not just adapt the mod into DLC, but use it as a basis to create an entirely new experience. “I did not want to repeat,” Ibidil says. Brytenwald­a became Viking Conquest.

Thankfully, TaleWorlds was supportive, with Motomataru describing the studio as “informal, friendly, and trusting”, adding, “I was surprised by how much support they gave us with additional operators into the engine and modificati­ons for the pathing, etc.”

However when Viking Conquest launched, fans realized it wasn’t the expansion they were hoping for. “We overestima­ted what we would be able to reach,” Caesar explains. Even cutting features before release, the extra systems took their toll. Fans and the press were quick to point out the bugs and stability issues the DLC’s expanded scope brought about, and its difficulty was enough to handicap even veteran Warband players. Caesar admits the step from free mod to paid wasn’t handled as well as they hoped, with “performanc­e issues that brought a lot of bad reviews, most of them due to the big step we made from the native game”.

“After all that process we certainly learned a lot about keeping our ambitions in the floor and not flying to the sun,” Caesar continues. “After that hard hit from the reviews, we focused more on the quality of features than the quantity.”

community Conquest

One of the greatest virtues of any creative person is to keep working on a project despite setbacks and criticism—a rocky launch doesn’t signify a broken game. Brytenwald­a Studios knew that fans’ goodwill was at stake, and, as a team made of up fans themselves, they knew this period was make-or-break for the team. They worked tirelessly creating updates for Viking Conquest.

Seven months after Viking Conquest’s release the team finished the Reforged Edition, a patch that eradicated the bugs. It took hard work, and an honest confrontat­ion of all that had hindered the devs when making the DLC, including a discussion of their vision and scope. This paid off, and the reviews on Steam have nearly all been positive.

Brytenwald­a began as a solo passion project, but snowballed into a multinatio­nal team of devs with an official piece of content for a beloved game. Ibidil and his team showed that developers, modders, and players inhabit not a strict hierarchy, but a close-knit ecosystem, in which dedication, passion, and perseveran­ce leads to success. Today, the team is working on unannounce­d projects, with an aim to “produce new titles from our company values of immersion, complex stories, and historical fidelity”.

the big step up from the native game had an impact on the team

 ??  ??
 ??  ?? MAIN: Mountand Blade mods range from retextures to total overhauls
MAIN: Mountand Blade mods range from retextures to total overhauls
 ??  ?? ABOVE: Brytenwald­a tasks you with invading—or defending—Britain
ABOVE: Brytenwald­a tasks you with invading—or defending—Britain
 ??  ??
 ??  ?? TOP: Viking Conquest includes Saxons, Britons, Vikings, and other warring kingdoms.
TOP: Viking Conquest includes Saxons, Britons, Vikings, and other warring kingdoms.
 ??  ?? ABOVE: An army of Vikings prepares to conquer and pillage.
ABOVE: An army of Vikings prepares to conquer and pillage.
 ??  ?? TOP: Viking Conquest received a reputation for its tremendous difficulty.
TOP: Viking Conquest received a reputation for its tremendous difficulty.

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