PC GAMER (US)

Just Cause 4

Just Cause 4 has enough new hooks and tethers to keep up the adrenaline… just.

- By Robert Zak

The Just Cause series has a knack for holding your attention in short bursts. It can cause you to grit your teeth as you wingsuit so close to mountains that you can taste the snow spray, and grapple-hook up to helicopter­s to escape the mushroomin­g flames of exploding bases. It also gives you the freedom to tether a goat to a balloon, hook yourself onto it, and float off into the stratosphe­re. And yet, thanks to some sparing improvemen­ts—mostly in the way of chaos-causing gizmos— Just Cause 4 is still capable of charming me. For all its annoyances, it still says to me, with a mischievou­s twinkle in its eye, ‘Yeah, but do other games let you do this high caliber of silly stuff?’ Which of course they don’t, unless you count previous games in the series.

Right as rain

The premise is familiar. You are Rico Rodriguez, a freelance super-agent, and one-man flashpoint for revolution­s on seemingly every dictator-run tropical island he drops into. This time, Rico’s helping liberate the South American island of Solis, a vast paradise of several beautiful biomes whose people are oppressed by dictator Oscar Espinosa and his Black Hand army. It ties into the plots of the previous games (for anyone who actually cares), and has a dash of light intrigue, too, thanks to a connection to Rico’s father, who inadverten­tly helped the dictator harness the elements and weaponize the weather. It’s lightweigh­t, but good humored and well written enough to tick along with.

It’s on you to wrest back control of the island. Where in previous games you did this simply by causing enough destructio­n in a given region, this time Avalanche has attempted to inject a bit more depth into the process. Each region has a specific mission you must complete, and once you’ve done that you can call in squads of revolution­aries—unlocked by destroying enemy infrastruc­ture and capturing certain regions—to take control of it. The whole map is open for you to explore from the start, but you can only move these squads into regions neighborin­g those under your control, making that map-painting process a little more focused than before.

This macro-scale layer gives an appearance of strategy, with the numbers of squads in regions and frontline markers teasing the possibilit­y of a kind of Risk-like territory game, but it never follows through. Head over to the frontlines, and you’ll see skirmishes between your squads and the enemy, but it’s all for show, as the enemy can’t actually retake territory from you, and your side’s progress is dictated solely by Rico’s renegade activities.

It is, of course, these activities, not the pseudo-strategy twaddle, that are the real reason people play Just Cause. The series knows now that it’s dependant on the kind of all-action spectacle that makes Mission Impossible look like the most stolid of John le Carré novels.

So it’s expanded the player’s arsenal with everything from drone-firing railguns to weatherhar­nessing superweapo­ns, which include a wind cannon that lets you invisibly blow away whole squads of enemies and structures, and the lightning gun, which not only zaps enemies but can create a mini lightning storm that fries everything in its perimeter. You can also now call in several planes simultaneo­usly to drop a vast array of weapons and heavy artillery, giving you the freedom to turn Just Cause 4 into a vibrant warzone of ragdolls and explosions whenever you like.

Hook up

Progress is dictated solely by Rico’s renegade activities

Then there’s the all-important tether: The tool that single-clawedly set the series on its path of physics-based excess. This lets you attach objects and people to each other—creating a showcase of physics silliness—and it’s received a welcome upgrade. There’s still the retractor which lets you, say, string two or more helicopter­s together and send them twirling into each other. Joining it now is the ‘Air Lifter’ balloon tether, which enables you to attach several balloons to objects and send them off to orbit, as well as ‘booster’ tethers that send their hapless targets fizzing around uncontroll­ably like cheap fireworks from your local mall.

The old upgrade system has been largely replaced, with many onceunlock­able abilities now available

Newspapers in English

Newspapers from United States