PC GAMER (US)

BEYONDA STEEL SKY

A new adventure from the creator of Broken Sword

-

ou’re introduced to Union City, the setting for this sequel to cult point-andclick adventure Beneath a Steel Sky, in the first act, and it’s an impressive sight. After trudging through a sandstorm in the Gap—a post-apocalypti­c name for the Aussie outback— hero Robert Foster crests a sand dune and finds the city looming ominously over him.

YA forest of skyscraper­s and smokestack­s stretches for miles into the sky, circled by an impenetrab­le wall, and the scene is well and truly set. A boy, Milo, has gone missing, and the trail has led Foster here.

BeyondaSte­elSky is, as you might expect from Revolution, a fairly typical adventure game. You talk to people, pick up items, and solve multi-stage puzzles to progress.

The two hours I played had the slow, laid-back pace that I’ve come to associate with this developer. There’s no urgency or time pressure, leaving you to explore at your own pace, getting a feel for the world and the people around you.

At the end of BeneathaSt­eelSky, Foster left the running of the city in the hands of Joey, a sarcastic but fundamenta­lly good-natured self-aware AI he built as a child living in the Gap. Now, years later, it seems Joey is regarded as some kind of deity.

In previous demos of the game, Revolution has only shown one area: a freight depot outside the city gates. But in this new hands-on preview build I’m finally able to enter the city itself.

FOSTER IS POSING AS A DEAD MAN HE FOUND IN THE GAP NAMED GRAHAM GRUNDY

Newspapers in English

Newspapers from United States