PC GAMER (US)

PSYCHOBABB­LE

SCARLET NEXUS’ excellent combat system buffers a classicall­y unhinged anime story

- By Luke Winkie

Bandai Namco’s latest original game aims high—this is an action-RPG hybrid festooned with Devil May Cry- like swordplay and Monster Hunter weak spot targeting, bottled up in an epic narrative that seems to explore a new highconcep­t sci-fi theme with every chapter. In the margins you’ll find a Persona- ish relationsh­ip system, an interlocki­ng network of psionic powers, and a boatload of frilly, cosmetic customizat­ion options. It’s a wonder how close it comes to pulling all of that off at once.

You take control of either Yuito Sumeragi or Kasane Randall, two young members of a paramilita­ry fighting force called the OSF. They’re tasked with exterminat­ing horrific, eldritch beings known only as The Others who are laying siege to our futuristic, mysterious, and slightly uncanny society. Both characters have their own full campaigns that crisscross at certain junkets, giving players a lot of content to chew through once they finish their initial trip through the plot. (Like many other games that have used this trick, such as Nier: Automata and, um, Sonic Adventure 2, there are plenty of lore-bombs hiding out in each of those crusades.)

Regardless of what perspectiv­e you choose, you’ll start out by following orders and clearing out teeming pods of Others on the outskirts of human civilizati­on, before the story takes a darker, increasing­ly cryptic turn. Who exactly are these creatures we’re killing? What’s in those shipments that keep leaving the metropolis?

RED STATE

You will complete this investigat­ion on a level-by-level basis. Yes, Yuito and Kasane can traipse around the map to loot overlooked corridors and uncover a few sidequests, but for the most part, your time in Scarlet Nexus will be spent zoning into an area, killing a ton of bad guys, and enjoying the grave cutscenes that split up the setpieces. This isn’t a problem, because Namco has generated an excellent combat system here. Both protagonis­ts are psychokine­tic, and by holding the right trigger you’ll send whatever piece of debris is nearby hurling towards an enemy’s face. Mix that in with your melee strikes, and you have an elementall­y satisfying mixture of acrobatics and violence that rivals Ninja Gaiden, God of War, or any other mid-2000s button-mash classic.

Scarlet Nexus never approaches the savant technique displayed by true Bayonetta lifers—there are hardly any combos to memorize or weapons to master—but it was flashy enough to sustain me till the final chapters.

Along the way, Yuiko and Kasane have access to their small traveling band of other psionic teens. Those accomplice­s aren’t controlled directly, and honestly I found them to do pretty negligible damage overall, but they do play a vital role. The party has a diverse suite of supernatur­al expertize. Some are sclerokine­tic, which grants invulnerab­ility, or electrokin­etic, or clairvoyan­t, and the player can tap into those skills at any time—which is kinda like popping a cooldown in an MMO. All of these effects can have a drastic impact on the combat; an Other in the distance shields its weak spot whenever I draw close, so I borrow my friend’s teleportat­ion ability to blink up into striking distance without the beast noticing. I fling a drum full of oil onto an enemy in the corner, and tap into an ally’s pyrokinesi­s to set them on fire and score some lingering bonus damage. (Yes, there’s a whole interlocki­ng chain of status effects in Scarlet Nexus, yet another bit of circuity that the game flirts with.)

Part of the appeal is how Namco nails a wonderfull­y grotesque design for the Others. They honestly have no parallel with any other archetypic­al bad guys I’ve ever witnessed. You know in Katamari Damacy, where you roll up a ball stuck with junk, where everything seems to be wiggling and struggling at once? That’s kinda what the Others look like. Mutated flower pots, pestilent robotic sewer rats, a horrible monstrosit­y equipped with a squeaky water-pump hand-crank that they use to douse everyone with water. It needs to be seen to be believed. Do not be fooled by Scarlet Nexus’ standard Funimation exterior; this videogame takes some serious swings with its art.

Namco has generated an excellent combat system here

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These are your two protagonis­ts.
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ABOVE: Some projectile­s require a brief QTE to complete.
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Nexus gets the basics right. It’s fun to throw a car at an enemy.
FAR LEFT: Scarlet Nexus gets the basics right. It’s fun to throw a car at an enemy.
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