PC GAMER (US)

BIOSHOCK 2

Revisiting BioShock’s bold, brilliant sequel.

- By Andy Kelly

When BioShock 2 was released back in 2010, it had only been three years since we last got our feet wet in briny depths of Rapture. I remember feeling like the undersea dystopia was still relatively fresh in my mind, and had little desire to return. However, this sequel that nobody really wanted turned out to be confident, intelligen­t, and imaginativ­e, matching the quality of the original, and in some ways bettering it. It’s the story of a Big Daddy, Subject Delta, searching the decaying, leaky corridors of Rapture for his Little Sister, and butting heads with Sofia Lamb, the psychiatri­st turned cult leader who betrayed him.

Rapture was in a bad way in BioShock, but a decade later it’s in an even worse state of disrepair.

Entire districts of Andrew Ryan’s monument to hubris are now completely submerged in ice-cold Atlantic sea water. The once lavish ballrooms, bars, and department stores are damp and rotten, crusted with barnacles. It’s a vivid depiction of a place losing a battle with nature, and a highly effective setting.

Still identifiab­ly Rapture, but grimmer, dingier, and more hopeless.

It’s also more dangerous, thanks to the presence of brute splicers— grotesque ADAM-powered giants— and the Big Sisters, an agile, powerful, and terrifying new kind of protector you have to contend with. When the ocean swallows this place up, it’ll be doing it a favor…

DADDY COOL

Stepping into the clunky boots of a Big Daddy gives you a uniquely interestin­g and more intimate perspectiv­e on the city. You aren’t an outsider (or someone who believes they’re an outsider) like Jack in the original game, but a key part of Rapture’s bizarre ecosystem. Subject Delta, a prototype model, is different from the lumbering, groaning Big Daddies who stomp around the city protecting the Little Sisters. He has rather more free will, and a special, lifelong bond with one Little Sister in particular, Eleanor. If she dies, he dies, which gives him extra motivation to track her down, beyond just gene-induced fatherly love. From a story perspectiv­e, playing as a Big Daddy is actually an inspired idea. But in terms of actually moving around Rapture, you don’t really feel like one.

There’s very little weight to the controls. No real sense of being a towering, heavy figure clad in an iron diving suit. Even the drill, a trademark weapon of the Big Daddies, feels curiously feeble when

 ??  ?? Subject Delta is a powerhouse in combat.
Subject Delta is a powerhouse in combat.

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