PC GAMER (US)

STRANGE HORTICULTU­RE

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Jody Macgregor, AU/Weekend Editor: In a strong year for both mystery games and games where you run a kooky shop, Strange Horticultu­re’s combinatio­n of the two managed to shine at both. Customers come to your shop with problems large and small, whether it’s a rash they’d like to find a natural cure for or a funeral that needs appropriat­e floral arrangemen­ts. Solving puzzles to identify the unusual plants you stock lets you help those customers, and eventually their problems propagate into more unsettling mysteries. Before you know it you’re a kind of botanical detective—Hemlock Holmes, or maybe Miss Maple.

Chris Livingston, Features Producer: In a game where you spend all your time sitting behind a shop counter and staring at the top of your desk, developer Bad Viking took every opportunit­y to make the experience as fun and tactile as possible. There’s a warm little joy in pulling open the little drawer, moving your various notes and clues around, affixing labels to each plant, unfolding your map and peering through a magnifying glass, and then (this isn’t required, but it’s fun) tidying up at the end of the day and putting everything back in its proper place.

And the desk itself holds secrets, little hidden compartmen­ts and treasures and mysteries you don’t find until you’re deep into the game.

Phil Savage, UK Editor-in-Chief: The tactile interactio­ns Chris describes are what elevate Strange Horticultu­re for me. Some puzzle games are about staring at the screen, trying to work out your next move purely in your own head. But here you’re constantly interactin­g with the objects around your desk—counting grid squares on a map of the surroundin­g area, writing the names of plants you think you’ve identified onto little labels.

I also love that it has just enough friction to push against my desire to keep the shop neat and tidy. I spent a long time alphabetiz­ing my plants, but each morning one plant would wander somewhere new—an element of chaos to remind me that the natural world won’t always play by my rules. For a game that takes place predominan­tly behind a desk, Strange Horticultu­re still manages to feel alive with movement and interactio­n.

I SPENT A LONG TIME ALPHABETIS­ING MY PLANTS

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