PC GAMER (US)

GERALT RELOADED

The big new update for THE WITCHER 3 adds to an RPG that’s aged beautifull­y

- Wes Fenlon

Ayear after CD Projekt Red released The Witcher 2, the studio followed with the Enhanced Edition, an enormous update with the patch notes to prove it. A 102 item changelog detailed everything from corrected item descriptio­ns to “fixed reverb in sewers in Chapter 3”, on top of a lengthy list of more substantia­l additions: new quests, cinematics and ending sequences. A fledgling CD Projekt had done the same thing with the first Witcher in 2008, and though I can’t find it online, I swear I once pored over a multi-page PDF describing every change made to that first adventure. I don’t know if any developer is more committed to documentin­g the minutia of changes to a massive game (other than Bay12 Games with Dwarf Fortress, which is in a league of its own).

“Even for Cyberpunk, this is something that hasn’t really changed,” says communicat­ions director Robert Malinowski. “We don’t abandon games. The Enhanced Edition of The Witcher was made for a reason, as well. It was a game that was good, but it could’ve been better.”

The Witcher 3, which I was playing as I talked to Malinowski about CD Projekt’s first RPG, was more than good. It was a masterpiec­e in 2015, and made better by a year of updates and expansions. It never officially got its Enhanced Edition, though, and I wish CD Projekt had used the name here, for old time’s sake. Because The Witcher 3’ s next-gen update is much more than a sparkly coat of ray tracing.

LIGHT ENTERTAINM­ENT

Ray tracing may even be the last reason to care about this update. Outdoors, you’re unlikely to even notice it’s on, outside of the dramatic framerate hit it causes as in every other game; most of The Witcher 3’ s outdoor lighting, including its breathtaki­ng pink and orange sunsets, remains unchanged. I spotted a few realistic touches with it enabled, like the sun’s speckled reflection on the grey waters of Crookback Bog, but that’s it. Indoors, the ray-traced lighting is more pronounced, with directiona­l illuminati­on coming in through windows, but this is clearly a game retrofitte­d for ray tracing rather than being designed with it in mind.

That’d be disappoint­ing if the rest of the upgrades weren’t such natural, welcome improvemen­ts. There’s DLSS3 and AMD FSR support, which will be great for performanc­e even without ray tracing. There’s a photo mode, though it’s not quite as detailed at Cyberpunk

2077’ s. There’s a new quest that rewards you with Henry Cavill’s Geralt armor from the Netflix series (and it’s got a pretty cool bit of story, too). A newly nimble-fingered

Geralt can now harvest herbs with a single click without opening up a loot menu. And CD Projekt has done a major bug fixing pass to fix issues that have lingered for years. Some of them are deep cuts.

“If you remember, there was this ‘Slavic folk music stops’ meme where Geralt sees that the key to Yennefer’s room is described as a ‘common item,’” says longtime PR lead Radek Grabowski. “We actually fixed that, so now it’s a rare item. Once it launches, Reddit will be full of those tidbits people are going to dig out from the game.”

The Witcher 3: Enhanced-Editionin- all-but-name also incorporat­es five mods, including the HD Reworked project, which has racked up more than 5.2 million downloads on Nexusmods. People love their 4K textures. Another polishes monster textures; another fixes little visual issues like clipping but also rebalances some abilities, and was actually created by a Witcher 3 developer in his spare time.

COMMUNITY CHEST

I was surprised that CD Projekt Red didn’t opt to take on upgrades like 4K textures internally—surely the original assets were higher quality than that, right?—but Malinowski has a simple explanatio­n, “You know, when work is good, work is good.”

“The way we work with the community, if the community creates something awesome, why not embrace it?” Grabowski says. “I can say that the modders were excited to have their work featured in the version you can get from GOG and Steam and whatnot.” Other small changes reflect the years of hindsight CD Projekt’s designers have on the game. My favorite touch is that most of the map icons (that daunting sea of question marks) are now disabled by default; the HUD can autohide to give you a cleaner view of the Toussaint countrysid­e, which remains breathtaki­ng. On controller­s, a quick cast feature lets you toss out a spell without using the radial menu. A new default camera option pulls in closer to Geralt, feeling subtly more God of War and less 2000s PC RPG. (Don’t worry, 2000s PC RPG lovers: you can easily change it back).

These changes have been a long time coming; CD Projekt announced it in September 2020, three months before Cyberpunk 2077 arrived, and… well, you probably know the rest. This update has had its own developmen­t troubles: It was delayed from 2021 to 2022, and in external partner Saber Interactiv­e’s hands until earlier this year when CDPR took it in-house. But the result seems worth the wait—it helps to have one of the finest games of the decade to work from as a base, I guess.

I wondered if there was any temptation to plant seeds in The Witcher 3 that would blossom in the upcoming Witcher games, but Malisowski says that’s just too far away—and not what this update is about. “A lot of time will pass before something happens,” he says. It would be unfair to even hint at something here.

“You know, we try not to announce before we’re ready to announce,” he adds with a laugh. “We are pretty self-aware in that way.”

RAY TRACING MAY EVEN BE THE LAST REASON TO CARE ABOUT THIS UPDATE

 ?? ?? Well what did you expect? It’s the first shot we asked for.
Well what did you expect? It’s the first shot we asked for.
 ?? ?? FAR LEFT: Ray tracing adds little to the outdoor environmen­ts, but Toussaint remains a stunning, lush fantasy France.
FAR LEFT: Ray tracing adds little to the outdoor environmen­ts, but Toussaint remains a stunning, lush fantasy France.
 ?? ?? LEFT: The integrated upscaled texture mod holds up very nicely.
LEFT: The integrated upscaled texture mod holds up very nicely.

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