Kingdom Come: Deliverance: This realistic Skyrim rival is a true role-playing game
“Strange women lying in ponds distributing swords is no basis for a system of government.”
It was a triumphant moment when I finally bought a sword in Kingdom Come: Deliverance. Here I was, Henry the blacksmith’s son, one of the few survivors of the attack that burned my home village of Skalitz to the ground, a man with little money and even fewer prospects, assistant to a C-tier lord in the Holy Roman Empire—and I could finally afford my first sword. Not even a proper longsword, mind you, but something called a “hunting sword.” Still, I strapped it to my side with all the pride befitting a peasant who ever-soslightly increased his social status in classcentric Medieval Europe.
I bring it up because it’s indicative how different Kingdom Come: Deliverance ($60 on Steam ( go.pcworld.com/king)) feels from other RPGS. There, you’re usually the chosen one, destined to save the world. Here, I’m