PCWorld (USA)

The Quest 2 now costs $100 more, because Meta got tired of selling so many

The best-selling VR headset on the market gets a baffling price hike.

- BY MICHAEL CRIDER

Just one month ago I was championin­g the Quest 2 virtual reality headset as a great buy for PC gamers ( fave. co/3joglds), possibly even better than the hard-to-find Steam Deck. Today, Meta announced that it’s raising the price of the headset. The entry-level 128GB Quest 2 goes from $300 to $400, and the 256GB model jumps from $400 to $500. I can only assume it’s because Mark Zuckerberg got tired of actually selling these machines, and wants to sell a lot fewer from here on out.

OK, that’s massively reductive. Here’s the actual statement from Meta Platforms justifying the price increase:

In order to continue investing in moving the VR industry forward for the long term, we are adjusting the price of Meta Quest 2 headsets

to $399.99 (128GB) and $499.99 (256GB) starting on 8/1/22.

— Meta Quest (@Metaquestv­r) July 26, 2022

In a post on the Oculus website ( fave. co/3vzil6g), the company says that“the cost to make and ship our products is on the rise.” It also says by raising prices it can “continue to grow our investment in groundbrea­king research and new product developmen­t that pushes the VR industry to new heights.”

If you look at the Quest 2 as a piece of computing hardware, as Meta would certainly like you to, this makes sense. We’re still in the middle of a chip shortage, and the impressive all-in-one hardware in the Quest 2 doesn’t grow on trees. Facebook’s pockets aren’t as bottomless as they once seemed ( fave. co/3zqug7q), and there’s the expense of creating new games and “experience­s.”

But if you look at the Quest 2 as something like a game console, as the vast majority of both consumers and retailers do, this is a baffling move. Consoles are supposed to be loss leaders, with money made back on games and third-party licensing. A 33 percent price increase years after a game product is introduced is practicall­y unpreceden­ted—this is the point in the product life cycle where you lower prices to move units, and get as many people invested in the ecosystem as possible. New Meta-branded headsets are absolutely on the way ( fave.co/3pljxd4), but this price increase is only going to make people look elsewhere.

VR as a game system is promising, possibly even revolution­ary, assuming the hardware can quickly outgrow some of the pain points early adopters are willing to look past. VR as some kind of new frontier for interactio­n in the digital world, ideally 100 percent monetized by Meta, seems kind of ridiculous ( fave.co/3vvukrr). And throwing up even higher hurdles to building that user base by charging more at the gate won’t help matters.

The news isn’t all bad, though. If you buy a Quest 2 between August 1 and the end of the year, you get a free version of the megapopula­r Beat Saber. That is the end of the not-bad news.

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