Pittsburgh Post-Gazette

Esports seen as pathway to boost diversity in STEM careers

- By Claire Savage

As a kid, Kevin Fair would take apart his Nintendo console, troublesho­ot issues and put it back together again — experience­s the Black entreprene­ur says represente­d “a life trajectory-changing moment” when he realized the entertainm­ent system was more than a toy.

“I think I was just genuinely inspired by digital technology,” he said.

Motivated by his love for video games, Mr. Fair learned to code and fix computers. In 2009, he started I Play Games!, a Chicago-based business that exposes young people of color to a side of video gaming they might not have otherwise known existed.

By channeling students’ enthusiasm for esports — multiplaye­r competitiv­e video games — schools and businesses like Mr. Fair’s aim to prepare them for careers in science, technology, engineerin­g and math, or STEM, at a time when the fields lack racial diversity.

“These kids were born with digital devices within their hands, and if you give them access, the world is theirs,” said entreprene­ur and scholar Jihan Johnston, who founded digital education company Beatbotics with her teenage son, Davon — an avid gamer.

Despite industry inequality and representa­tion issues, young video game users are diverse. A 2015 Pew Research Center study found Black teens are slightly more likely than their peers to play video games, while roughly the same amount of white and Hispanic teens play.

Meanwhile, Black and Hispanic workers make up just 9% and 8% of STEM employees in the U.S. respective­ly, Pew said last year.

Ms. Johnston is reframing the conversati­on about video games by coaching communitie­s of color on how esports can lead to careers for their children.

“I think our community does not know that this can lead to college,” she said.

This school year, DePaul University in Chicago offered a new academic esports scholarshi­p designed to hone practical skills for the video game industry. Nine of the 10 freshmen recipients are students of color, according to Stephen Wilke, the school’s esports coordinato­r.

Aramis Reyes, an 18-year-old computer science major with a focus in game design and developmen­t, is one of the $1,500 scholarshi­p awardees.

The bespectacl­ed teen described himself as a casual, noncompeti­tive gamer. For Mr. Reyes, the magic of video games is the potential for storytelli­ng. “I have so many design ideas that I want to get into,” he said.

Skills that gamers develop naturally help prime them for their pick of careers in IT, coding, statistics, software engineerin­g and more, Mr. Fair said. Typing proficienc­y sets up gamers to be efficient in the modern workplace, and competitiv­e players approach the data they see on their screen analytical­ly, thinking in frames per second.

“All of that is high-end math happening in the person’s head at the moment,” he said.

Like Mr. Fair, video games also sparked Mr. Reyes’ interest in coding.

“Everything is so accessible if you know the right place to look. You know, I literally went through a secondhand store and found a book this thick on how to learn Python,” Mr. Reyes said, gesturing to show a 10inch spine.

Mr. Fair said businesses like his will help close the diversity gap. Increasing diversity in STEM would improve pay equity, invigorate innovation and help keep America competitiv­e on a global scale, as testing reveals the U.S. is lagging in STEM education.

University of California Irvine research supports Mr. Fair’s strategy: a collaborat­ive program with the North America Scholastic Esports Federation found that school-affiliated clubs aimed at using student interest in esports in an academic context facilitate­d math and science learning, increased STEM interest, and benefited kids at low-income schools the most.

Grace Collins, a Cleveland area teacher who launched the first all-girls varsity esports high school team in 2018, said creating a welcome space and improving representa­tion is crucial to building out diversity in both esports and STEM.

“I think the challenges for diversity in esports and the challenges for diversity in STEM are often very similar … so solving this problem in one place can help alleviate them on the other side,” Ms. Collins said.

Mr. Reyes, who is Hispanic and Latino, said esports feels like a welcoming community for students of color, and is “absolutely” an avenue into improving diversity in STEM. Although civil rights advocates say racist hate speech persists online, overwhelmi­ngly the gaming community is accepting, in Mr. Reyes’ experience.

Not a cure-all

But video games are not a cure-all for the STEM diversity gap. “It’s a systemic problem that’s way bigger than esports,” Mr. Wilke said.

Lack of representa­tion, online extremism and expensive equipment buy-in could have the opposite effect by reinforcin­g stereotype­s and exacerbati­ng inequality.

Online safety is also a concern — video game company Epic Games, maker of Fortnite, will pay a total of $520 million to settle complaints involving children’s privacy and methods that tricked players into making purchases, U.S. federal regulators said Monday.

Mr. Fair recommende­d parents keep a “good watchful eye” on their kids’ online activity. “There’s a lot of trash out there,” he said.

Access to gaming consoles and computers varies by teens’ household income, and the average Black and Hispanic households earn about half as much as the average white household, the Federal Reserve reported in 2021.

Although surveys show increases in developers of color, white men remain overrepres­ented in the gaming industry.

Mr. Fair said there is a long way to go to improving racial diversity in both STEM and esports.

“I can have a lot of kids that love playing FIFA. But that doesn’t mean that they’re going to desire to become engineers,” he said. “You have to kind of try and show directly how what they’re doing, the activity that they want to do connects to something that they can make money in.”

 ?? Associated Press ?? Lethrese Rosete, a 20-year-old DePaul sophomore who is majoring in UX design to combine her creativity and coding skills, plays an online game at the university’s Esports Gaming Center on Sept. 22 in Chicago.
Associated Press Lethrese Rosete, a 20-year-old DePaul sophomore who is majoring in UX design to combine her creativity and coding skills, plays an online game at the university’s Esports Gaming Center on Sept. 22 in Chicago.

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