Poets and Writers

THE WRITTEN IMAGE

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Finding the right words is a matter of a civilizati­on’s survival in Heaven’s Vault, an adventure video game centered on translatio­n. Released in April 2019 by the Cambridge, England–based company inkle, Heaven’s Vault stars character Aliya Elasra, an archaeolog­ist tasked with locating a missing robotics professor and uncovering a lost chapter of her society’s history. This archaeolog­ical sleuthing requires players to translate the runes of an ancient language. Accurate translatio­n unearths more of the game’s story, while mistransla­tion leads to false starts and dead ends. The glyphs of the game are inspired by Ancient Egyptian and Chinese pictograph­s; players learn to join them into larger words, much as the German language builds complex words from smaller ones. Heaven’s

Vault is the latest in a lineup of video games from inkle founders Joseph Humfrey and Jon Ingold that structure gameplay around interactiv­e narrative, allowing players to push a game’s story in any number of directions. These forking narratives are made possible by inkle’s scripting language, ink, which can be downloaded from inkle and used by anyone to code interactiv­e stories of their own. The sophistica­ted storytelli­ng of Heaven’s Vault has not gone unnoticed: It is on the official reading list for the next Nebula awards, which added a category for Best Game Writing in 2018. The game, which was originally released on PS4 and Steam, will be available for Nintendo Switch in 2020.

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