San Antonio Express-News

Group: Fortnite flaw puts players at risk

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A flaw in Epic Games’ Fortnite put the accounts of millions of users at risk of malicious attack, researcher­s from Check Point Software Technologi­es said in a report Wednesday.

The vulnerabil­ity in the authentica­tion process allowed hackers to send a link to the player that, once clicked, gave access to the user account where attackers could buy virtual currency and purchase game equipment that could then be transferre­d to a separate account and resold. The hacker also could gain access to conversati­ons, which could be used to exploit the account owner, often children under 18.

“We were made aware of the vulnerabil­ities and they were soon addressed,” an emailed statement from Epic Games said. “We encourage players to protect their accounts by not re-using passwords and using strong passwords, and not sharing account informatio­n with others.” It was unclear whether the vulnerabil­ity discovered by Check Point was ever exploited.

As of June, Fortnite had been played by 125 million people, and was on track to generate $2 billion for Epic Games. The game revolves around a cartoonish, last-character-standing battle where players fight for weapons and resources. It’s free to play and available on multiple devices from mobile phones to video-game consoles.

“Needless to say, that along with this massive invasion of privacy, the financial risks and potential for fraud is vast,” Check Point said of the discovered flaw. The company’s head of products vulnerabil­ity research, Oded Vanunu, said his 6- and 9-year-old children play Fortnite, as do millions of schoolchil­dren around the globe.

“Your kids are playing a game and people can listen to what they are doing,” said Vanunu.

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