San Diego Union-Tribune

ACTIVISION STUDIO STAFF VOTES TO UNIONIZE

Move at Raven Software in Wisconsin is a first for video game industry

- BY KELLEN BROWNING

A group of workers at a video game studio that is part of Activision Blizzard has voted to form a union, a first for a major North American video game company.

The vote, which passed 19-3, affects 28 quality-assurance employees at Raven Software, the Wisconsin studio that helps to develop the popular Call of Duty game. The workers voted over the past several weeks, and the results were tallied by the National Labor Relations Board on Monday.

Activision has one week to formally object if it finds grounds for complaint.

The new union, the Game Workers Alliance, is the culminatio­n of months of labor organizing at Activision, which has faced increasing pressure from employees to improve working conditions after a lawsuit accused the company of having a sexist culture in which women were routinely harassed.

Organizing at Raven in particular increased in intensity in December, when quality assurance, or QA, workers walked out to protest the ending of about a dozen workers’ contracts. The Communicat­ions Workers of America, a prominent tech, media and communicat­ions union, helped lead the unionizati­on effort.

“Our biggest hope is that our

union serves as inspiratio­n for the growing movement of workers organizing at video game studios to create better games and build workplaces that reflect our values and empower all of us,” workers in the new union said in a statement.

Sara Steffens, the secretary-treasurer of the CWA, said that she was “thrilled” to welcome the new union and that “these workers will soon have an enforceabl­e union contract and a voice on the job.” Sen. Tammy Baldwin, D-Wis., also cheered the new union on Twitter.

Employees in the video game industry have complained for years about poor pay, gender discrimina­tion and “crunch” — a term for arduous, 12- to 14-hour shifts given to workers in a rush to meet deadlines. Those crunches particular­ly affect QA employees, who say they are often treated as secondclas­s workers. In recent years, employees have begun to organize. But until now, none of the major North American video game developers have had a union.

The new union affects only a small group of workers — the 28 QA workers at the

Raven studio, where several hundred people work. Activision, which is in the process of being acquired by Microsoft for $70 billion, had argued that all workers at the studio should be eligible to vote.

That assertion was rejected by the NLRB at a hearing in April.

On Monday, Activision repeated its objection, arguing that the decision to unionize “should not be made by 19 Raven employees.” The company would not say whether it planned to file an objection, saying only that it was “committed to doing what’s best for the studio and our employees.”

An NLRB regional director has “found merit to the allegation­s” levied by the CWA that Activision violated federal labor law by telling employees not to talk about wages or workplace conditions; maintainin­g an “overly broad” social media policy; and surveillin­g employees who were engaging in “protected concerted activity.” The labor board said it would issue a complaint against Activision if it cannot settle the case.

 ?? JAE C. HONG AP ?? A group of workers at Raven Software, a studio that is part of Activision Blizzard, has voted to form a union.
JAE C. HONG AP A group of workers at Raven Software, a studio that is part of Activision Blizzard, has voted to form a union.

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