San Francisco Chronicle

Adventure, intrigue and conflict to kick up a notch in new titles

- Christophe­r T. Fong, Peter Hartlaub, Shannon May and Erick Wong are San Francisco Chronicle staff writers. E-mail: cfong@sfchronicl­e.com, phartlaub@sfchronicl­e.com, smay@sfchronicl­e.com, ewong@sfchronicl­e.com. Follow Playing Games on Twitter: @Playing Gam

Castlevani­a: Lords of Shadow 2:

The first game was gothic romance that bled atmosphere at every turn. The 3-D action helped it stand apart from a decade’s worth of good but repetitive side-scrolling “Castlevani­as.” Expect higher stakes and more melodrama now that protagonis­t Gabriel Belmont has been transforme­d from a miserable pile of secrets into Dracula himself. (Feb. 25, PC, PS3, Xbox 360)

Destiny:

— Erick Wong

Bungie’s latest space opera has elements of “Halo” with a dash of “Battlestar Galactica,” featuring a group of Earthbased super soldiers fighting aliens that have nearly destroyed society. There’s a sprawling backstory (involving the colonizati­on of, and then attack on, cities in our solar system) and the promise of plenty of action. (Sept. 9, PS3, PS4, Xbox 360, Xbox One)

The Elder Scrolls Online:

Finally, the expansive world of Tamriel is open for exploratio­n in Bethesda’s upcoming massively multiplaye­r online role-playing game. The subscripti­on-based game will take place a millennium before the events of current games. Players will take a role within one of the three factions fighting for the throne. (April 4, PC/Mac; June 30, PS4, Xbox One)

Hohokum:

— Peter Hartlaub

— Christophe­r T. Fong

Take control of a bizarre, flying, kite-like, noodly snake-thing to explore and interact with a vibrant world filled with strange characters. Sure, it sounds a lot like “Noby Noby Boy,” but it just may be the next evolution of sandbox games. The art alone (from illustrato­r/designer Richard Hogg) is worth a look.

(Date TBD, PS4, PS3, PSVita)

— Shannon May

Hyper Light Drifter:

More than 2,000 percent funded on Kickstarte­r, “Hyper Light Drifter” is on most people’s list of indie games to watch in 2014. Judging from the trailer, it’s a 2-D actionadve­nture RPG that looks like a happy meeting of 16-bit “Legend of Zelda” with the aesthetic of “Tron,” a sort of dark, futuristic dungeon world punctuated by neon colors. This game simply can’t come out soon enough. (Mid-2014, PC/Mac/Linux)

— Shannon May

Metal Gear Solid V: Ground Zeroes:

We should all give up trying to understand what’s going on here because I don’t think Hideo Kojima will ever stop fitting new “Metal Gear Solid” games into the series’ tortured chronology. (This one takes place after 2011’s “Peace Walker” and is a prequel to the upcoming “The Phantom Pain.”) But expect it to be gloriously overstuffe­d with dialogue and quirky gameplay. (March 18, PS3, PS4, Xbox 360, Xbox One)

Titanfall:

— Erick Wong

After a messy breakup and court battle with Activision, the creators of “Call of Duty 4: Modern Warfare” found a new home at EA. This multiplaye­r online mech warfare game is their first effort. With pilots and mech-like “Titans” engaging in fast-paced skirmishes on battlerava­ged playing fields, “Titanfall” should provide one of the adrenaline rushes of the year. (March 11, Xbox 360, Xbox One, PC)

— Peter Hartlaub

 ?? Activision ?? Earth-based super soldiers fight aliens who have nearly destroyed society in the space-themed “Destiny,” due Sept. 9 from Bungie.
Activision Earth-based super soldiers fight aliens who have nearly destroyed society in the space-themed “Destiny,” due Sept. 9 from Bungie.

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