San Francisco Chronicle

Build your own cardboard adventure

- By Brandon Yu Brandon Yu is a San Francisco Chronicle staff writer. Email: byu@sfchronicl­e.com

One man’s trash might be another’s art project, as showcased in the Explorator­ium’s new summerlong show, “WildCard.”

Featuring work from the Cardboard Institute of Technology artist collective, the San Francisco art and science museum is housing an intricate installati­on made almost entirely of reused cardboard. Aside from some electronic enhancemen­ts and the spare usage of wood as a skeletal structure in a few sections, the recycled universe is constructe­d solely with hot glue and box cutters.

The structure, while not necessaril­y massive within the Explorator­ium’s larger space, only seems to expand upon closer examinatio­n.

A bat cave serves as an entrance, leading into a large, electronic­ally powered wooden helix, known as the “world-builder.” Imitating a tunnel-boring machine, the spiral constructi­on turns constantly, with mini cardboard cities attached, hovering over a glowing blue lake.

Other parts of the installati­on follow a river, its sides decorated with whimsical worlds unto themselves. Cardboard ladders lead up to village huts, a cave contains shaman-esque figures huddled around a fire, a paddle wheel turns alongside the “WildCard Casino.”

“It’s kind of like a ‘choose your own adventure,’ in a way,” says CIT artist Jesse Wilson. “The story starts to develop the more you build.”

Wilson and six other members of CIT, a small collection of artists who band together to create these sprawling cardboard projects, began constructi­ng with little forethough­t other than knowing the dimensions of the installati­on space. The mythologic­al entities of the exhibition sprang up as the cutting and gluing went along.

The improvised building process is part of the takeaway of the installati­on — the accessibil­ity of detailed worldbuild­ing, especially with a simple, recycled material.

“We’re in such a singleserv­ice kind of world now, and we don’t think of the longevity of things,” Wilson says. “It’s a real good metaphor for garbage and waste. If we did this with all trash, would there be as much garbage? Everything has the potential to be utilized in another way.”

Ideally, the show seeks to inspire visitors “to go home and create their own worlds, to imagine their own new cities in their backyards or under their kitchen table or in their garage,” says Robyn Higdon, director of museum experience. To further encourage this, on the side of the exhibition is a station for visitors to craft cardboard constructi­ons of their own, and the adjacent cafe will be adorned throughout the summer with new creations.

Despite the simple materials, constructi­ng the installati­on was arduous. The artists created the majority of the installati­on in three weeks in the Marin Headlands, then transporte­d the pieces to the Explorator­ium and rebuilt and constructe­d the final version there.

But smaller worlds can still be easily built.

“If you run out of material, you don’t have to go to a store to buy it,” Wilson says. “You just have to go to the front of a store and go through — well, maybe not go straight through — their garbage.”

 ?? Photos by Amy Snyder / The Explorator­ium ?? “WildCard” was rebuilt at the Explorator­ium after being created by seven artists from the Cardboard Institute of Technology collective in about three weeks.
Photos by Amy Snyder / The Explorator­ium “WildCard” was rebuilt at the Explorator­ium after being created by seven artists from the Cardboard Institute of Technology collective in about three weeks.
 ??  ?? “WildCard,” made almost entirely of reused cardboard, is on view all through the summer.
“WildCard,” made almost entirely of reused cardboard, is on view all through the summer.

Newspapers in English

Newspapers from United States