San Francisco Chronicle

Netflix to turn to video games

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Netflix reported its worst slowdown in subscriber growth in eight years as people emerge from their pandemic cocoons. But it has an answer to that: video games.

On Tuesday, the streaming giant announced plans to begin adding video games to its existing subscripti­on plans at no extra cost. The confirmati­on of the longantici­pated expansion came in conjunctio­n with the release of its latest earnings report.

That financial breakdown showed the video service added 1.5 million subscriber­s during the AprilJune period. That’s slightly better than the modest increase that management forecast after the service stumbled to a sluggish start during the winter months, but still far below its growth rate in recent years.

The 5.5 million subscriber­s that Netflix gained through the first six months of this year marks its weakest firsthalf performanc­e since 2013 — a period when the company was still rolling out more original programmin­g instead of licensing old TV series and movies.

Now Netflix is taking another leap by offering video games. The Los Gatos company telegraphe­d the move last week when it disclosed the hiring of a veteran video game executive, Mike Verdu, to explore potential opportunit­ies in another field of entertainm­ent.

Despite this year’s growth slowdown, Netflix remains by far the world’s biggest streaming service in an increasing­ly competitiv­e field that includes Walt Disney Co., HBO, Amazon and Apple. Netflix finished June with 209 million worldwide subscriber­s.

Netflix’s heft also has produced steady profits. The company earned $1.35 billion, or $2.97 per share, nearly doubling from the same time last year. Revenue rose by 19% from last year to $7.3 billion.

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